

Haha, Wrobocop is a great nickname.


Haha, Wrobocop is a great nickname.


Bringing your own meal to work/school


This Shohei guy might be pretty good at baseball.
Hitman wasn’t really a sandbox until Freelancer mode was added. The story mode has always been pretty linear. Same level order, same objectives every time. I’m not expecting my choices to matter to the narrative, but I am expecting to be able to choose between quiet and loud, lethal and non-lethal etc. to finish the given mission which should be a pretty low bar.
If there isn’t a ton of play style variety like Hitman then it will suck. Play your way is the fun part. I’m a SASO type player and that fits into a more realistic sim but Bond also goes loud and wacky a lot in the movies too.
I haven’t watched a single trailer for this, but I’m hyped solely because IOI did great things with Hitman, and being a (movie) spy is similar except your objectives aren’t always assassination.
Couldn’t really care less about the Bond angle, but since it’s a reboot of his story, don’t really think that matters much.
It means making yourself more attractive by smashing your bones and micro dosing meth while receiving payouts from Peter Thiel


I haven’t interviewed anywhere in nearly a decade, but damn, the human interaction part is so important. These are your potential future coworkers, a vibe check goes both ways.
I don’t think I’d even do the first automated interview, tbh. If a human is going to be involved in hiring me down the line, they can damn well be present while I’m answering their questions.


I’m a couple years younger than you, but a lot of this resonated for me. Custom installers were some of my early inspirations for making apps that didn’t have the traditional gray box aesthetic.
However, I will say that Kenshin was a thing in the US. Samurai X was only the name of the OG movies where he was still lethal AFAIK.


I love to score games. I only do it on select games (opening day, in person games, rival games, or playoffs) but it is weirdly satisfying to fill out a score card in your individual style and create your own artifact of the game. It keeps you loosely focused on a game in a very pleasant way.


I’ve worked on unionizing businesses with multiple locations and the big issue is communication. Locations rarely have overlapping staff below the management level and chatting with coworkers, having rapport with them is key to building faith in any sort of collective action.
That said, Starbucks Workers United (mentioned in the article briefly) may be able to pull something off with a more regional scope, but AFAIK they focus on shops that are already working on unionizing rather than cold calling locations.


Yeah, couldn’t care less if Chrome is faster when it is controlled by Google and actively working against extensions.
Not to mention we crossed a performance line maybe 10 years ago where browser engines on modern processors are basically trivial. Once we started having 8+ threads and the browsers got smart enough to leverage them, I’d bet bandwidth (or memory if you have many tabs), is a way more typical bottleneck.
No, that women will dress provocatively and then shame people that actually look at them.


Also been enjoying Pokopia and have totally fallen prey to the “I’ll just wander around and rebuild stuff” play style, completely ignoring the story until I feel like I have to get to the next zone.
10/10 would wander aimlessly spamming blocks with Pokemon friends in tow anytime. I can’t express how happy I am to have something to do other than beat the shit out of cute animals to capture them.


I really don’t have any problem with any of these types of achievements in general. Even the super basic ones that you get by starting a game are useful to determine what percentage of people who own the game have actually played it beyond the menu screen.
The best achievements are ones you get for being clever, skilled, or dedicated. Or when it’s an unhidden achievement for something you didn’t even know was possible. Like the BG3 achievement for saving the goblin Sazza - just seeing it was possible made my next play through more interesting.
I do appreciate long ending achievements, but only if they indicate a significantly different playthrough. Good ending vs. bad ending works when that’s the result of many decisions and not just an option you chose ten minutes from the end.


Eh, it makes sense for Steam share, this data is entirely gaming users. It would be a mistake to try to relate this to overall market share though.


Yeah, I picked that up, but is that so novel it can’t just be a layer on DBus or something? Again, I don’t know shit, it’s just rich IPC seems like a solved problem at this point.


This is cool, love to see the Haiku / BeOS lineage playing nice with Linux. The graphics stack is ripe for experimentation in the KMS/Wayland era, although I don’t have enough knowledge of the architectural differences to know why this makes sense as an alternate stack and not just a compatibility layer built into a Wayland compositor…
I don’t think it’s misleading, you just have to know that “KDE Linux” is a distro, not the DE. If anything, poor choice on the devs for choosing such an overloaded name.