

Ah crap. Since months I was thinking of adding more RAM. My current 32gb is sufficient and not low at all. But those stuck with 16gb need to wait longer now. The prices will come down, right? Right?
I’m here to stay.


Ah crap. Since months I was thinking of adding more RAM. My current 32gb is sufficient and not low at all. But those stuck with 16gb need to wait longer now. The prices will come down, right? Right?


BTW there is also the package (Bash script) downgrade to do this job. It is in official EndevourOS repositories, but also in the AUR. And if you want do it manually, head over to https://wiki.archlinux.org/title/Downgrading_packages .


Instead installing older version that is either unsecure, or can cause dependency problems, I rather install Flatpak: https://flathub.org/en/apps/one.ablaze.floorp


It’s still not something most people are comfortable with. I am not a stranger to building PCs, so not talking for myself here. It would be much easier to replace controllers like on Switch or a regular game controller. Also being able to have a different buttons and layout configuration would be really cool for a PC handheld, as the system itself is very flexible.


As a secondary device to play games besides my big PC, yes. But lot of people have no other PC and the Steam Deck is the only device. Given that some games come at 100gb install size, and people want to install multiple games, 256gb can be low. I use internal space for Steam games and all stuff, and have an 512gb external card just for emulators and Roms.


It would make it more expensive and less durable. However being able to replace the controllers would definitely by nice, or even buy alternative builds with different buttons. But then, Valve couldn’t possibly hit the price with such an expensive luxurious feature.


You won’t hear from Valve mass cutting employers for Ai replacement. And because its a private company, they don’t have to do trash to calm down the investors.


What exactly is the problem and where are you currently? What would be the purpose of the OS you want to use?
Ah right, that makes sense. I know that site, but didn’t think of. I know not the smartes in the town.^^
I also wonder if people do more secure passwords for important services. Or do they treat it the same? My parents always used their birthday as password, so they do not forget it. Which not much more secure than 1234.


I saw a video where Call of Duty players fight a giant. I mean I personally like fantasy games like Guardians of the Galaxy, but I can understand if CoD fans want to have a CoD game and not GotG.


No? Helldivers 2 Anticheat system on Linux does not use Kernel level system. It runs at user level, and that’s the point. Nobody said it won’t work on Linux, the problem is that at user level, the Anticheat can easily be circumvented. At least at Kernel level this is massive harder to do and more complicated. I play myself Marvel Rivals and it has Anticheat on Linux too. Valve has a system too for their games such as Counter Strike. But these will never be as effective as one with Kernel level access.
And as explained before, its not just about the Anticheat working on Linux, the game itself needs to work (well) too. You guys need to understand its not just a switch to flip or a command to build a Linux version. That’s not how game development is all about. There is more behind all of this.
Looking at the different countries is also funny. The only password I’m not surprised about is admin, because that’s probably the default for most devices maybe? Unless user changes it manually.
But my question is, are these only “hacked” passwords? Because those who are not hacked, you don’t know what passwords they have. So this is a bit of bias here, right?


That’s not true. It DOES help to have kernel level access for the Anticheat. Just because there are systems that can workaround this protection does not mean every cheat is able to break that.


No reason is not entirely correct. If the Anticheat system only works at Kernel level, then it would not work on Linux. But they can opt in into a Linux version of the Anticheat system, that does not require Kernel level access. But that comes at a risk, because this is easier to work around as a cheater. Also do some Anticheat systems not require the hardware TPM module?
Plus if they don’t know much about Linux, its harder to support that platform as well. Because its not just about the Anticheat, but if the game runs on Linux, they have to make sure every component runs well too. Which they do often, but if any problem arises, they could get bombarded with Linux issues they do not entirely understand.
While in most cases the Linux support could be “easily” possible, as some games show it. One cannot just argue that there would be “no reason” why the Anticheat doesn’t work on Linux. There are technical reasons.


It’s only 2 minutes video, so I recommend to watch to listen to the source yourself.
The interviewer asks about Anticheat situation and Valve employee responds they are working to make it as easy as possible for developers to support Anticheat and build. Hardware modules are in place and whenever help needed, Valve tries to help the developers. But ultimately it is up to the developers to support.


Money is money. Especially if its only porting over an existing game, that does not require too much money for, as it is in an engine made for this anyway. And it shows there is potential for grows. I don’t know about the numbers you just throw in, and how it compares in reality. So not commenting on that. Also the GAmes and Network Services, are these only Sony releases or are there third party games included?
But what we do know is, that some games like Helldivers 2 are far more successful than some other games they have. If the games were put day one on Steam besides the Playstation release, and without requiring Playstation account on first day, it would probably have made more money.
I wouldn’t dismiss this as just “nice extra market”. Otherwise why would Sony give up the exclusivity of their first party titles? Steam grows rapidly and is already bigger than the Playstation 5 user base will ever be.
Infinite Money Glitch