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Joined 2 years ago
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Cake day: January 25th, 2024

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  • More and more games seem to suck on thier own, but can be great with mods.

    But back then, modded games weren’t anywhere near as common as they are now.

    What are you talking about? What new games with proper modding tools are there? Nobody wants to mod Starfield compared to Skyrim, Most of you probably don’t even know that there are modding tools out for Doom Eternal. CS server mods were effectively neutered by CS2’s matchmaking and skins store. There’s gooner mods for Capcom games and VR plugins I guess. Indie game engines ate the modding community’s lunch.


  • Makes sense that a properly balanced model with randomization turned down should be able to recognize when something is being done outside the acceptable parameters.

    I don’t know how you gathered such a sense when that not being true has been the main laughing point for AI since its inception. Meta AI security and safety researcher Summer Yue’s “Nothing humbles you like telling your OpenClaw ‘confirm before acting’ and watching it speedrun deleting your inbox” was just last month btw.





  • From what I understand you have to find when the enemy is vulnerable after launching an attack so that you can safely launch your own attacks. Dark Souls 1 and 3 are relatively generous with their safe windows and relatively rigid with their attack combos so it’s a lot more accessible to that kind of gameplay than later games like Elden Ring and Bloodborne.







  • The added bonus is not having to deal with Sony, or other people, trying to upstream stuff that doesn’t make sense outside of the PS environment and would have questionable value to others.

    GPL doesn’t force people to merge back to upstream, and BSD doesn’t have any special way to stop people from trying to upstream. The only difference is that Sony’s PS6 OS fork would have been open source if it were bound by the GPL, which would be an objective benefit.