“think of it as an extra safety restraint”
“think of it as an extra safety restraint”


Mumble was awesome. It probably still is, to be fair


Discord is going to be the age-verification-service for gaming, if they can get laws to follow fast enough.
They have the gaming community, they have chats/friends/DMs/VoIP.
If they release a dev toolkit that implements in-game chat, in-game VoIP, friends list and age verification… All while not being tied to steam? Imagine if they offered a system for in-game purchases and gifting purchases to friends (oh yeh https://gam3s.gg/news/discord-adds-in-app-purchases-for-in-game-items/ )
They are positioning themselves to offer a huge range of features, easy navigation of legal minefields, and no distribution-platform tie-in - while also offering out-of-game functionality of all of that (likely leading to player retention for games that leverage it properly).
They are positioning themselves to be a market-leader/industry-standard for game social networks. Everyone that has ever used discord is the product they are selling, and they are now releasing the features and tools for companies to leverage that.


I think this is the a major step in discords plan to be a service to games (ie business-to-business).
They are positioning themselves to be an age-verifying platform for games, alongside in-game chat, in-game VoIP, in-game store and game community.
At some point, games are going to have to require age verification. It’s just the way the “protect the children” bullshit is going (instead of “enable the parents to raise their kids”, which is far to socialist and progressive)
Or game shops will. But if you don’t sell your game, that bypasses game shops. And if cracks can bypass purchasing, then… It’s on the game to comply with laws.
If there is in-game chat: needs age verification.
If there is in-game voip: needs age verification.
At some point, discord is going to roll out this massive suite of dev tooling that “just works” for devs creating multiplayer games with voip, chat, in-game purchases, gifting in-game purchases to friends, friends lists, out-of-game chat, game communities etc. while also offering age verification.
It already does a lot of that.
They are getting ahead of the age verification laws so they offer a very simple path for developers to “just pay discord” to skip a HUGE legal minefield, and get a bunch of functionality for whatever cut discord decides .


I hear the 3rd best is tomorrow, and that fits with my energy levels
I have a laptop with 32gb of ddr5 ram. It feels a bit slow on windows for work stuff.
On endeavour os (arch btw), it is blazingly fast


Git. Git git git.
If it is text and can be modified from multiple places, should have a single “main” branch and feature work done independently on separate “branches”. Or even just a “back this up”.
Git.
Git is text based version control (tho it will do binary file, just not elegantly).
So yeh, git.
GitHub is easy to host on, but owned by Microsoft and is somewhat proprietary (by the time issues and other enhancements GitHub provides), but at the end of the day it is git with authentication and is on the ol “cloud”.
Plenty of ways to replicate this if it’s just for you


Codeberg is git?
It’s not GitHub! But fundamentally, it’s git
I like typing yay and getting updates.


BES is amazing. Absolutely fantastic


Scott Manley has a video on this:
https://youtu.be/DCto6UkBJoI
My takeaway is that it isn’t unfeasible. We already have satellites that do a couple kilowatts, so a cluster of them might make sense. In isolation, it makes sense.
But there is launch cost, and the fact that de-orbiting/de-commissioning is a write-off, and the fact that preferred orbits (lots of sun) will very quickly become unavailable.
So there is kinda a graph where you get the preferred orbit, your efficiency is good enough, your launch costs are low enough.
But it’s junk.
It’s literally investing in junk.
There is no way this is a legitimate investment.
It has a finite life, regardless of how you stretch your tech. At some point, it can’t stay in orbit.
It’s AI. There is no way humans are in a position to lock in 4 years of hardware.
It’s satellites. There are so many factors outside of our control that (beyond launch orbit success), that there is a massive failure rate.
It’s rockets. They are controlled explosives with 1 shot to get it right. Again, massive failure rate.
It just doesn’t make sense.
It’s feasible. I’m sure humanity would learn a lot. AI is not a good use of kilowatts of power in space. AI is not a good use of the finite resource of earth to launch satellites (never mind a million?!). AI is not a good reason to pullute the “good” bits of LEO


Yeh, do: 60fps, 30 bit color… and I guess HDR?
Do things that people can actually appreciate.
And do them in the way that utilises the new tech. 60fps looks completely different from 24fps… Work with that, it’s a new media format. Express your talent


I love cli and config files, so I can write some scripts to automate it all.
It documents itself.
Whenever I have to do GUI stuff I always forget a step or do things out of order or something.


Spoiler alert: it’s just yaml


The bubble is propped up by governments.
They don’t need “as good as an employee but faster”. They just need “faster”, so they can process gathered data on an enormous scale to filter out the “potentially good” from the “not worth looking at”.
Then they use employees to actually assess the “potentially good” data.
Seriously, intelligence agencies don’t need “good ai”, they just need “good enough ai”.
And they have that already.


No idea. Haven’t started digging into it yet


TIDALs continued awesomeness suggests suitable alternatives.
Spotify pays Joe Rogan how much? And pays artists how little?
TIDAL does music.
I changed a few years ago, and all I miss are the integrations.
I’m lucky that I have decent speakers & dac on my desktop, and decent IEMs. So I can listen to music where I want.
But I can’t buy a “tidal speaker” in the way I could buy a “Spotify speaker”.
But I’m arrogantly confident enough to waste some money solving this with home assistant, some rpi/nucs, and some speakers. I feel I don’t need (I actually don’t want a vendor locked in) “just works” solution, and I’m happy rolling my own.


Yeh, either proxy editing (where it’s low res versions until export).
Or you could try a more suitable intermediary codec.
I presume you are editing h.264 or something else with “temporal compression”. Essentially there are a few full frames every second, and the other frames are stored as changes. Massively reduces file size, but makes random access expensive as hell.
Something like ProRes, DNxHD… I’m sure there are more. They store every frame, so decoding doesn’t require loading the last full frame and applying the changes to the current frame.
You will end up with massive files (compared to h.264 etc), but they should run a lot better for editing.
And they are lossless, so you convert source footage then just work away.
Really high res projects will combine both of these. Proxy editing with intermediary codecs
And yet the guy on top technically finishes first