• 11 Posts
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Joined 3 years ago
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Cake day: June 16th, 2023

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  • For anyone lamenting they don’t have a Switch 2, or looking for OoT with QoL improvements for cheaper than whatever Nintendo’s asking price is, there is a free PC port of OoT that will run as fast as your hardware can handle it without messing up gameplay speed etc, has a ton of switchable QoL features, and has mod support for using 3DS (and better) graphics/models. You can even use Master Quest’s edited dungeons with all the benefits of the 3DS version.

    It’s called Ship of Harkinian. All you have to do is provide a copy of the game ROM.


  • At this point we already have the ridiculously extensible PC ports. There’s no shot that there won’t be mods to bring over whatever QoL this remake adds (assuming it’s anything not already in the port) within weeks of release. I’ll give it maybe a year or two for homebrew graphics mods to catch up or for someone to extract the new assets into a mod.

    And there’s no debate regarding the 3DS remaster anymore. You can just shove its graphics into the port if you prefer them and flip a few settings to toggle the changed behavior.

    Plus everyone knows the best way to play is with the Beatles in OOT mods (seriously go search up the stupid fucking fever dream that is the remixed OST).



  • I think it’s pretty obvious that you haven’t used any AI tools in a while. They have gotten considerably better at not spewing complete nonsense, and at being very convincing to people who don’t know better. We’re well past the obvious days of glue pizza and telling people to eat rocks, and entirely fabricated garbage.

    My job is doing a full court push of AI to make sure we “don’t get left behind” by nebulous competitors’ hypothetical productivity gains. So I’ve started picking it up. It’s useful for searching for information using normal language terminology, and on rare occasions can call out edge cases and additional considerations early, rather than when I come to those conclusions after reading 10 different documentation sites and mentally mapping everything out.

    I still think the bleeding edge early adopters were/are insane, AGI/ASI isn’t going to coalesce out of the current approaches if ever, and it’s a net negative for humanity. That all said, I see the benefits and use cases more clearly now too.

    Unfortunately, not checking anything and pushing to prod now can result in things that work well enough to become relied on before it hits the wall. You end up with a project five layers past the initial slop code (that the initial slopper claims is rock solid and good to go) when the problems start showing up, then you realize that you’ve been building off slop foundation and have to tear everything back down to the frame.

    Makes the whole thing worse tbh.





  • I’m still frustrated by that shit. There were actual instances of bad shit happening in gaming news media that got drowned the fuck out by all the culture war grifters and rampant fucking incels.

    • Random “ok but not GOTY” indie games getting GOTY level reviews, then people finding that the dev and the journalist(s) had a history of bar crawl pictures on twitter together.
    • Leaked industry email lists where journalists openly were asking other journalists to take it easy on their dev roommate’s first release.
    • A few big names in games journalism getting shit canned for writing honest reviews about how mediocre some AAA game was, when that game bought an ad on their site to the tune of a full site retheming around the game.
    • Undisclosed referral links.
    • Undisclosed sponsorship of good reviews.
    • Some games trying to use the fact they had LGBTQIA+ representation to paint valid critiques as the same thing as bigoted harassment, when some of the critique was even coming from LGBTQIA+ folx.
    • A few no name indie devs caught faking harassment and hate DMs.

    It was a few big issues, a scatter of medium issues, a few minor things only noticable to obsessives, and then a massive clusterfuck of actual stalker/*phobe bullshit slopped on top.

    I’m happy that shit like responsible disclosure started happening in the end, but what a fucking mess.


  • wizardbeard@lemmy.dbzer0.comtoGames@lemmy.worldSource Skin Rendering
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    7 days ago

    Not sure about skin rendering in L4D, but way back when Half Life 2 was new, one of the ways it pushed things forward was with the facial rigs and animations.

    At least as far as I remember from gaming news at the time.

    I remember reading that it was a big leap in terms of matching real facial muscles to the 3D rig face “muscles”, and in using those little dot things to capture actual facial movement of some of the line reads. I think Valve’s discovery and/or usage of the fact that real eye iris angles are offset by about 2 degrees was also something that was noted as a big move forward past the uncanny valley.






  • wizardbeard@lemmy.dbzer0.comto196@lemmy.blahaj.zonerule
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    10 days ago

    Don’t think I’ll ever forget the time a friend offered to give me a ride, but didn’t warn me they were in the middle of using their car to try and move nearly everything they owned.

    Another mutual friend came with and got buried in the passenger seat under a pile of books and clothes. I ended up squeezed into a small gap inbetween a suitcase, TV, game consoles, and furniture in their back seat on top of a pile of clothes with my ankles and feet out the sun roof. It was the only way to fit.

    This was not a rare occurrence of clown car-ing with this friend, but definitely the most memorable.

    Other events include:

    • two people stacked in the passenger seat, three across the back seat row, one person lying over the laps of the three in the back seat, and our smallest friend shoved back on the ledge under the rear window behind the back seat (above the trunk)
    • one time with the car full, one friend agreed to ride in the closed trunk. At one point, the car stopped and the trunk rider assumed it had arrived at our destination, so they pulled the release cord and hopped out. The car was stopped in traffic at a stop light. They looked around confused then climbed back in the trunk and closed it.



  • It was probably the “gold standard” modern port of the OG DooM/DooM II/Hexen etc games. There are some other source ports made for multiplayer, some made for cranking the graphics up to 11, some made to ensure exact match to original engine behavior for speed running purposes, but GZDoom was kind of the standard the community had settled on that did enough of all of that to be good.

    There are full “boomer shooter” style indie games built off of it and the expanded features it offers, like 3D model support and greatly improved lighting. Then the lead dev went a little bonkers (I don’t know the specifics) and people forked it into this and have kept improving it.