

Here’s the original article instead of Yahoo blogspam:
https://apnews.com/article/dna-birth-switch-hospital-lawsuit-41e56f62fd6b8bb0afce8afc479ce7a8
Alternate account: @woelkchen@piefed.world


Here’s the original article instead of Yahoo blogspam:
https://apnews.com/article/dna-birth-switch-hospital-lawsuit-41e56f62fd6b8bb0afce8afc479ce7a8


Man, if it was that simple, ALARM wouldn’t exist and arch would have (at least) allowed aarch64 packages in the AUR years ago.
Arch’s policy is to offer only x64 binaries. They don’t offer ARM packages because they don’t want to. ALARM exists because Arch does not want the contributions.
While it’s not zero work, your claim of reinventing the wheel overstates what compiling software that’s already compatible with ARM requires.
I’m reading what Collabora wrote and nowhere is that blog post did they state that compiling stuff for ARM and the packaging are the hard parts. They explicitly called out the reproducibility parts, not the rest.
If your small community project with dead forums and broken logs (see below) can do it, a team of full time Linux engineers can do it in a relatively small amount of time, probably with logs.



Package repositories, recipes, and support paths
The existing stuff needs to be adapted, not reinvented. In my time as packaging some software for my own use under openSUSE I barely seen software that needed adaptions in the package spec file for other CPU architectures. Emulators were the most common exceptions I encountered and even that changed a lot since then thanks to upstreams porting those to Android and Apple M processors. Collabora lists as main challenges the ability to access the upstream source codes for reproducibility, not “repositories, recipes, and support paths”.


What’s there to reinvent? Upstream Linux software already builds for ARM.


It does put a small concern in the back of my mind for the Steam Frame
https://www.europe-consommateurs.eu/en/topics/guarantees/after-purchase/repair/


Sucks but luckily aftermarket batteries exists, so it’s not the end of the world.



No. A computer museum. No idea where the arcade machine was originally from.


I was in front of one recently:



If that hacker only knew about tracking by Windows…
Goth moth


Path finding in video games is also AI.


AI isn’t a tool, it’s an umbrella term applied to countless individual tools. Just a couple of years ago automated language translation wasn’t AI. Now it is for whatever reason.


These different markets are served by the same “Xbox” branded gaming division at Microsoft, though. When she talks about Xbox reaching a billion users, she means all gaming output by Microsoft.


“Xbox” is the umbrella term for everything gaming at Microsoft, including Candy Crush and Minecraft on mobile.


Steam is peanuts compared to phone games. Candy Crush Saga has over a billion downloads on Android alone where it’s the #3 top grossing casual game. On Apple it’s still the #21 puzzle game.
I know that a billion overall downloads is different from a billion daily users. This is just to put it into perspective that Steam is not the benchmark when it comes to the overall number of gamers out there. Mobile is.


This is an id software that has only released sequels rehashing mechanics with no original new IP since 2010.
id lost their touch when Bethesda bought them. All the cool modding stuff is gone. The last GPL engine release was Doom 3.


Microsoft wants to be bought by Saudi Arabia?


Chances are the next big id game will use Unreal Engine because Microsoft rather made a deal with Epic than to switch Halo and Gears to id Tech.
You don’t need to be part of a real community to know this. Google Maps is good to check opening hours and how many reviews an establishment deleted, not for actually getting anywhere.