Alternate account: @woelkchen@piefed.world

  • 99 Posts
  • 723 Comments
Joined 3 years ago
cake
Cake day: June 12th, 2023

help-circle













  • I think the 75% number may be accurate specifically for PC game distribution, not PC game revenue.

    If that’s the case, free to play games like Fortnite wouldn’t even count despite competing for the same wallets and play time as pay to play games. This also completely ignores the installed base of EGS but that is the second important thing when judging a monopoly.

    In a hypothetical scenario where 100 million people have both Steam and EGS installed and fully set up and then 75 million of those people choose to buy where they get better value for their money, Steam would not have a monopoly in this case because all 100 million people have both stores installed and set up. Linking Steam and Epic accounts is possible since many years and there are no hurdles at online matchmaking between Steam and EGS users – Epic themselves provide proof for that in their delisted Steam version of Rocket League.




  • which the gold VR line is drawn above

    That’s your issue? A minor cosmetic thing? And I thought you meant that the VR graph should be way thinner and that its numbers are an overestimation.

    Well, I think it’s a well readable graphic which is why I like citing it. It doesn’t require zooming in to get it but you can zoom in to read who’s responsible for the graphic (“Art direction + design: Clayton Wadsworth”).


  • Turns out you are the one lying.

    You are obviously completely unaware about the concept of citing sources. I did not make that graphic and you did not care to follow the cited sources at the bottom of the graphic.

    At the very worst you could accuse me of citing a source that’s 2.5 years old by now because its newest numbers are from late 2023 but then you made up random numbers without even backing up any of it, so my standpoint is still more valid than yours even if the numbers cited by me are not as recent as the numbers cited by @EldritchFemininity@lemmy.blahaj.zone


  • I know you didn’t make this graph, but what was whoever-it-was smoking when they put the line for VR all the way up there?

    From what I’ve learned from buddies who are into VR, it’s a really weird subculture of super high end headsets, sometimes even full body suits with force feedback, and other shit. Honestly, wouldn’t be surprised if all that revenue is A) real and B) relying on a few big spenders.