Alternate account: @woelkchen@piefed.world

  • 99 Posts
  • 728 Comments
Joined 3 years ago
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Cake day: June 12th, 2023

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  • I think the 75% number may be accurate specifically for PC game distribution, not PC game revenue.

    If that’s the case, free to play games like Fortnite wouldn’t even count despite competing for the same wallets and play time as pay to play games. This also completely ignores the installed base of EGS but that is the second important thing when judging a monopoly.

    In a hypothetical scenario where 100 million people have both Steam and EGS installed and fully set up and then 75 million of those people choose to buy where they get better value for their money, Steam would not have a monopoly in this case because all 100 million people have both stores installed and set up. Linking Steam and Epic accounts is possible since many years and there are no hurdles at online matchmaking between Steam and EGS users – Epic themselves provide proof for that in their delisted Steam version of Rocket League.




  • which the gold VR line is drawn above

    That’s your issue? A minor cosmetic thing? And I thought you meant that the VR graph should be way thinner and that its numbers are an overestimation.

    Well, I think it’s a well readable graphic which is why I like citing it. It doesn’t require zooming in to get it but you can zoom in to read who’s responsible for the graphic (“Art direction + design: Clayton Wadsworth”).