Check out my open source game engine! https://strayphotons.net/ https://github.com/frustra/strayphotons

I have been developing this engine on and off for over 10 years, and still have big plans.

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Joined 3 years ago
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Cake day: July 9th, 2023

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  • I’m in the PNW and pay about US$0.17/kWh at home, but for the data center rates, they charge based on peak usage because that’s how they size cooling and generator backups. Guaranteed redundant power and networking is just a lot more expensive than residential power.


  • I’ve been measuring my server rack’s power usage, and it usually sits at around 500W with a 1U + 2U server (and GPU). My plan for the 1U has been to colocate it, but it’s an extra $25/month for each 100W increment, so I’ve been trying things like lowering the CPU power limit to save some money. Apparently turning my 200W EPYC CPU down to 150W barely makes a difference in my workloads, but that 50W is enough to save me quite a bit.




  • How is this the first time I’ve heard of a feature like this… It’s really cool. This basically seems like technology from VR research determining what makes people motion sick and how to work around it. It makes perfect sense it could apply to other screens as well.

    Edit: I wish there was more info on it… the implementation seems like it’s proprietary and I can’t find any research papers about it. MuteMotion also seems to be a name used by some sign language translation software.