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Joined 2 years ago
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Cake day: July 9th, 2023

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  • I don’t think that matters, since when bruteforcimg a passphrase it’s more like using whole words as the characters (or tokens) in the password. If there’s 7776 possible unique words, it doesn’t matter what characters are in the words at all. Just how many password combinations are used.

    Side note, this is assuming words without character replacements. If you consider variations with A->@ or B->8 there ends up being significantly more possible unique “words”




  • In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

    I’ve heard this before, but there’s literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.

    NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.


  • I understand what you mean. Water vapour (i.e. clouds, fog, the visible part of what comes from boiling water which any normal person would call steam) vs Gaseous water (i.e. most of the atmosphere, and the non-visible part of boiling water also called steam).

    Vapes work by boiling PG/VG which starts as a liquid (i.e. the juice), and generates both vapourized and gaseous PG/VG. If it was water, any normal person would consider this steam. This isn’t a chemistry or physics class.



  • Our data suggest that the flavorings used in e-juices can trigger an inflammatory response in monocytes, mediated by ROS production, providing insights into potential pulmonary toxicity and tissue damage in e-cigarette users.

    Well, I guess that’s a point against flavored vapes. I really wish there were more studies, because presumably not all flavorings would have the same effect. A comparison with unflavored e-juice would have been great.



  • Well, I’m impressed they actually did test JUST the vape liquid, even though they’re still calling them e-cigs.

    Quoting from the journal itself:

    There were no significant differences in changes of BAL inflammatory cell counts or cytokines between baseline and follow-up, comparing the control and e-cig groups. However, in the intervention but not the control group, change in urinary PG as a marker of e-cig use and inhalation was significantly correlated with change in cell counts (cell concentrations, macrophages, and lymphocytes) and cytokines (IL8, IL13, and TNFα), although the absolute magnitude of changes was small. There were no significant changes in mRNA or miRNA gene expression. Although limited by study size and duration, this is the first experimental demonstration of an impact of e-cig use on inflammation in the human lung among never-smokers.

    The way I read this, it seems like there’s a small correlation with inflammation, but there’s no measurable risk of developing lung cancer from it (they were doing cancer research after all). Personally for an adult, I feel like “inflammation” is kind of a nothingburger, just stop vaping for a while and you’ll be fine. But for kids developing habits, I can understand the concern.