I would rather see Video games (even Proprietary) be built with more open source engines.
Or custom engines.
Middleware like FMOD is okay.
Havok(only in Source its okay)
Bink(only if its the first version of Bink Video since FFMPEG can easily decode it)
The best part is Slay the Spire 2 started development as a Unity project, but the devs switched to Godot in response to that Unity runtime fee fiasco a few years ago. Unity lost out on any royalties from one of the biggest indie games ever and Godot got a ton of visibility because of their idiocy.
I would rather see Video games (even Proprietary) be built with more open source engines.
Or custom engines.
Middleware like FMOD is okay.
Havok(only in Source its okay)
Bink(only if its the first version of Bink Video since FFMPEG can easily decode it)
I really like how slay the spire 2, one of steams biggest launches ever, is made in Godot.
The best part is Slay the Spire 2 started development as a Unity project, but the devs switched to Godot in response to that Unity runtime fee fiasco a few years ago. Unity lost out on any royalties from one of the biggest indie games ever and Godot got a ton of visibility because of their idiocy.
Oh wow I didnt know they switched because of that. Thats amazing! I’ve already got like 20h in the EA release, the game is fantastic.
Edit: the game is even featured on their homepage in the hero section!
Why is Havok only okay in Source?