The discourse around Arc Raiders has been pretty messy lately. I’ve seen a lot of people on BlueSky claiming the game has no human voice acting, which is just factually wrong (they’re using a mix of both)
I get why studios look at this from a business angle; when you need to iterate on lines quickly the efficiency of Al is hard to ignore. I also see why people are so defensive about it: it’s not just a ‘non-issue’ for everyone, there are legitimate concerns about how this shift affects job security for actors and whether the industry is losing that human touch in the process.
It has very little human voice acting. The vendors you interact with, which you’ll probably interact with the most, use sound-generated voice lines. And they have the flattest, blandest line deliveries.
It’s not like there are a lot of lines they say in the first place. For a studio that wants to shove AI into everything they’re not using it in any way that would justify AI. Like, there are no characters that call you by name, or generate responses based on your actions. They just have 5 or 6 voice lines each… Something you’d expect in a regular game!
On the other hand Arc Raiders is the only UE5 game that actually runs well, due to the studio completely reengineering it’s rendering pipeline. Basically they built their own version of UE5. Though I wonder how much vibe coding was used in the process. Perhaps the cracks will start showing eventually.
Since you didn’t say it, I will. Fuck AI. Real people need jobs, and AI needs to be heavily regulated, or banned completely in order to protect countless human beings from destitution both now, and in the future.
I literally said there are legitimate concerns about job security and losing the human touch… Just pointing out that ‘no human VO’ is factually wrong for this game. Facts matter.
The discourse around Arc Raiders has been pretty messy lately. I’ve seen a lot of people on BlueSky claiming the game has no human voice acting, which is just factually wrong (they’re using a mix of both)
I get why studios look at this from a business angle; when you need to iterate on lines quickly the efficiency of Al is hard to ignore. I also see why people are so defensive about it: it’s not just a ‘non-issue’ for everyone, there are legitimate concerns about how this shift affects job security for actors and whether the industry is losing that human touch in the process.
It has very little human voice acting. The vendors you interact with, which you’ll probably interact with the most, use sound-generated voice lines. And they have the flattest, blandest line deliveries.
It’s not like there are a lot of lines they say in the first place. For a studio that wants to shove AI into everything they’re not using it in any way that would justify AI. Like, there are no characters that call you by name, or generate responses based on your actions. They just have 5 or 6 voice lines each… Something you’d expect in a regular game!
On the other hand Arc Raiders is the only UE5 game that actually runs well, due to the studio completely reengineering it’s rendering pipeline. Basically they built their own version of UE5. Though I wonder how much vibe coding was used in the process. Perhaps the cracks will start showing eventually.
Ok.
Since you didn’t say it, I will. Fuck AI. Real people need jobs, and AI needs to be heavily regulated, or banned completely in order to protect countless human beings from destitution both now, and in the future.
Fuck. A. I.
I literally said there are legitimate concerns about job security and losing the human touch… Just pointing out that ‘no human VO’ is factually wrong for this game. Facts matter.
Nuance getting lost in the chorus of outrage… I wish lemmy was above that.