kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 2 months agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square50fedilinkarrow-up1206
arrow-up1206external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 2 months agomessage-square50fedilink
minus-squareHonk@sh.itjust.workslinkfedilinkEnglisharrow-up30·2 months agoAt this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
minus-squaredatavoid@sh.itjust.workslinkfedilinkEnglisharrow-up5·2 months agoThat’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end
minus-squarecaseyweederman@lemmy.calinkfedilinkEnglisharrow-up4·2 months agoOr a pig at the end of a long hallway. Or a poison swamp. Or, and more seriously, the Moonlight Greatsword.
At this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
That’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end
Or a pig at the end of a long hallway.
Or a poison swamp.
Or, and more seriously, the Moonlight Greatsword.