- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works

I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.
The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.
I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.



Was able to brace myself enough to skim through the video. Anyone that watches those clips and thinks that looks better has no place working on anything related to visual tech. Not only is the interpolation obvious and distracting, every scene, no matter the time of day, location, or anything else, has the exact same shitty lighting that washes out every shadow and color painstakingly added to the scene by actual professionals. Pro-tip: A white-balanced image is the starting point, not the end-goal. Making every game look exactly the same is fucking terrible, you hacks.
I can only hope this shit only finds its way into the AAAA dross that’s not worth playing already.
I watched it too and noticed that there’s a lot of “added detail” which doesn’t make sense, noise for the sake of noise. Also the main scene they tried to highlight had an umbrella move into the scene, covering the text on the overhang. It was so perfectly timed that I can’t help but think they did it intentionally to hide that this AI also fails with text.
It’s supposed to look “realistic” to the people who have no sense of realism or taste. i.e. it appeals to the people already consuming slop content
Good point. I was too distracted by the shadows/reflections on the ground appearing and disappearing for no discernible reason to notice much else in that shot.