DLSS 5 is on track for a Fall 2026 debut and replaces a game’s original textures with AI-inflused versions to make them hyperreal. Or, out of one uncanny valley and into another!

  • Skua@kbin.earth
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    2 days ago

    Shouldn’t it look the same? I thought the point of upscaling was to reduce the hardware demands of outputting something at a given resolution. This isn’t upscaling, it’s a social media filter

    • knightly the Sneptaur@pawb.social
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      2 days ago

      They aren’t upscaling a lower-res render in real time, they’re upscaling the textures in memory in real time and then rendering the usual viewpoint with fake new textures.

        • knightly the Sneptaur@pawb.social
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          2 days ago

          Per the article:

          According to Nvidia, unlike Video AI models, which must run offline and can produce unpredictable output, DLSS 5 operates in real time, using a game engine’s motion vectors and source color as inputs for its AI model. Those inputs are then used to combine the aforementioned photoreal lighting and materials, delivering consistent performance frame-to-frame. DLSS 5 has been trained to apply its visual enhancements across various model details, including hair, skin, and even fabric.

          Ah, you’re right, this is even worse than I expected. Merely upscaling the textures would have been notably less awful.