- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
This was actually the sub-headline of the article but I thought was the more important party of the article.
Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.
“We found out at the same time as the public,” said one Ubisoft developer.
Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.


Guh. Look I’m not against AI, when it’s used in a good place. Hot take, DLSS 5.0 features could have an interesting place. HOWEVER, before you mass downvote me
NVidia is not the one to tell when a game should use something like this. This should be used as a fine tuning option if the developer thinks it legitimately will make their games slightly better, and only for super realistic games. I think Cyberpunk, where main characters are all super detailed but background NPCs are more or less fairly low poly and not detailed. It might be good. However, then it comes up against the real kicker, which is that those limitations of those engines and the hardware at the time is what made artists think about their decisions. They made design choices at the time which drove how their game would look. I said in another thread, Master Chief’s now iconic armor was because they had such heavy restrictions. It’s a few triangles of green at the end of the day.
Added to a few games where it’s been tested and fits in the artistic style? I classify that as upscaling, a proven use of AI, and fits within the DLSS brand. Slapped into every game to make all men beefy hunkcakes and all women look like OF models? That’s when it’s slop.
Sorry Jensen, you’re pushing the slop angle, and that makes me sour to the concept.
Honestly i felt the giddiness that DF did in that first video. It was exciting not just because it did look like a huge upgrade to realism – but because this is another pandoras box moment for genAI. Exciting in a holy shit way, not a “I can’t wait” way. Also, I believed it when they said it was just changing the lighting. Looking at the Grace model more, along with peoples comments, there has to be more than lighting going on here. and with Jensens comments, I think that seems clearer.
He really is pushing the slop angle, and, well –
me tooI agree with you. I’ve soured on the whole idea. I think there’s been too much backlash toward DF though.