This was actually the sub-headline of the article but I thought was the more important party of the article.

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

“We found out at the same time as the public,” said one Ubisoft developer.

Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.

  • PlzGivHugs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    22 hours ago

    Its more an argument against the, “artisit’s intent” and “disrupting gameplay” points.

    Yes, let’s double (or more) the workload of artists and programmers

    Do you have any evidence for this? Given whats been shown, this seems relatively easy to implement on the game dev side.

    • Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      arrow-up
      21
      ·
      21 hours ago

      Even if implementing it turns out to be trivial, testing art assets for quality and consistency will be a nightmare. Especially if the underlying generative AI isn’t deterministic.

      • Katana314@lemmy.world
        link
        fedilink
        English
        arrow-up
        11
        ·
        17 hours ago

        Even if implementing it is trivial, it’s also still “one more thing”. Just like optimizing for the Steam Deck, considering features that might not be on the lowest-tier console release, accessibility requirements, and dozens of other checklist items that might go further and further down the list. Worse, if DLSS ends up interfering with those other checklist items after it’s already been verified.

        • PlzGivHugs@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          16 hours ago

          Yes, but what the tech costs to implement has a huge impact on what it is, and how (or if) its ever implemented. So far as I can tell from my own research, the original commenter was lying, which makes sense. If it actually increased dev time that much, even Nvidia wouldn’t be stupid enough to try and sell it. “AI graphics costs $10 million dollars to implement, and has negligible impact on sales.” would not look good for their bubble.

      • PlzGivHugs@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        21 hours ago

        Yes, depending on implementation details. I mean, its never going to be completely consistant, but I don’t expect these companies to mind a little brand damage if they get short-term boost in invest.

        I’m more thinking that as it stands, the hardware requirements make it DOA for users. They’re saying they’ll improve it, although I have my doubts. That said, even if no one can run it, it may be popular among publishers for screenshots and marketing. On the other hand, if it does actually double dev costs, then it’ll be DOA even for corporate use.