This was actually the sub-headline of the article but I thought was the more important party of the article.

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

“We found out at the same time as the public,” said one Ubisoft developer.

Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.

  • Jakeroxs@sh.itjust.works
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    17 hours ago

    I mean I own a pair of sennheiser HD800, let’s compare audio quality.

    But I’m obviously not saying it’s a good argument, I figured the sarcasm was evident, I think the “its not the original intention of the artist” argument is a bad one.

    There are plenty of legitimate arguments against DLSS, such as companies not properly optimizing their games because they can just make it “good enough” and tell people to use DLSS. That is obviously bad.

    Adjusting literally any of the many possible settings in a game “takes away from the original artistic vision” yet generally we see people complain if certain options to their taste/needs isn’t present.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      17 hours ago

      Adjusting literally any of the possible settings in a gane “takes away from the original artistic vision”

      Those settings don’t completely alter what the art looks like. It changes the method in which the math behind the scenes works. Like setting shadows from Ultra to Low doesn’t remove the shadows, it just alters how they are rendered. Often this does not really affect the appearance at all.

      Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.

      • Jakeroxs@sh.itjust.works
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        17 hours ago

        I don’t see how you could argue adjusting graphical settings in a game doesn’t change how the art looks.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          16 hours ago

          First of all:

          Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.

          Second: There is a differende between aesthetics and graphics. The terms are not interchangeable. You adjust the graphics; this does not affect the aesthetics. All those signs get a little blurrier each time you lower the setting; but the art style is uniform still.

          • Jakeroxs@sh.itjust.works
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            16 hours ago

            Okay, let’s try something more specific, what about tint filter removers for games like fallout 3 and fallout new Vegas.

            Do you have the same vehement opposition to those mods since its taking away from the initial vision? Or do you understand that some people want to be able to enjoy it in the way they prefer, or in the case of DLSS, to be able to run games in general at a higher quality then their hardware would otherwise be able to push?

            What about Minecraft shaders/texture packs? Are those horrible because they take away from the “original vision”? I just think it’s a really stupid argument.