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Joined 3 years ago
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Cake day: July 3rd, 2023

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  • But to your prior point, DLSS is necessarily AI driven, it just uses the specific sections of the gpu in order to store/transform the image with local data (as far as I understand some “pre trained” info from NVDA for the specific game along with recent prior frames) to help do the upscaling. And dlss5 just takes that even further but still done locally on the device.

    I do see the point that it’s clearly adjusting it to a higher extent then prior dlss versions, however since none of us actually have it in our hands to see, all we can go off of is what is being said/shown. A lot of people are basing their opinions simply off the images from the showcase but NVDA has also mentioned its extremely tunable by the developers directly (and likely by more advanced end users if the devs don’t make those tweaks available in their games) kinda like how UE has a ton of hidden tunable settings that most devs don’t make actively available but are trivial to adjust for end users if they know which file to modify.

    I apologize for my passive aggressive responses, I’ve mostly been unable to have a nuanced discussion about this topic with other lemmy users and I’m kinda just taking it out on you.



  • But you’re combining two things that should be understood separately to have an accurate picture of what is happening.

    All I’ve seen about 5 is people complaining about how it looks, “not the original artistic vision” or just generally mocking it as bad. (Which is a personal opinion not a hard fact)

    Nothing is in a vacuum sure, but let’s take the “personal responsibility” discussion around greenhouse emissions as an example, yes ordinary people and their actions contribute, but the vast vast vast majority is NOT and focusing on the least impactful level is not going to move the needle when the bigger issue is things like private jets, corporations ignoring environmental regulation, etc.











  • Hmm it appears launching in dx11 mode works to disable it. I can’t really find anyone trying to disable it intentionally, it’s all just questions about why it’s missing or how to turn if on.

    I did see a screenshot of the supersampling options though and it does look like you can only toggle between xlsx/fsr/dlss. That is dumb though, it should not be a forced option at all. However I’d still say that isn’t dlss existence fault, it would be on the devs for not making it disableable in dx12. 🤷

    I appreciate you finding an example though, I admit I rarely play AAA games and mainly gravitate toward indie games, however I have actively saught out dlss mods for games like fallout 4 because I heavily mod it and it hits the frames bad, dlss helps a ton in those situations




  • Okay, let’s try something more specific, what about tint filter removers for games like fallout 3 and fallout new Vegas.

    Do you have the same vehement opposition to those mods since its taking away from the initial vision? Or do you understand that some people want to be able to enjoy it in the way they prefer, or in the case of DLSS, to be able to run games in general at a higher quality then their hardware would otherwise be able to push?

    What about Minecraft shaders/texture packs? Are those horrible because they take away from the “original vision”? I just think it’s a really stupid argument.