Limo is more or less MO2, but linux native, doesn’t require itself to be run through Proton… it just works in a slightly different way.
Why does it work in a slightly different way?
Basically, because Linux is not Windows.
The main problems you will run into are mods that are themselves designed only to run/work in a Windows environment…
An example would be something that goes through the core game files itself, and edits the actual huge archive/library files of the game, by means of basically a Windows batch script, or something like that.
You can’t actually fix that with a linux mod manager, but you can find workarounds to essentially convert the results of something like that into a linux version of the mod, and then use that in the linux mod manager.
You can run a batch file or exe like that through something like Bottles… if it works for unpacking a compressed Repack kind of uh, ‘acquired’ game, it’ll likely work for a mass archive edit type of thing.
Other examples would maybe be certain kinds of ‘script extension’ type mods that require you have whatever version of visual studio installed, for them to hook into and work.
Often, you can use ProtonTricks to add the equivalent of those dependencies to your game’s Proton config, and it’ll work fine, but sometimes either Proton hasn’t quite yet caught up to fully translating some dependency, or the mod authors will just forget to list a dependency.
Yeah the whole problem with Nexus, a bunch of its kind of mega contributors, prominent community members, from a linux perspective…
… is that basically none of them know anything about how Linux actually works; they’re so used to the Windows paradigm that they don’t even understand the kinds of things they’re taking for granted.
Like uh, try finding mod tools, modder resources, for very popularly modded games on Nexus, that actually fully work on Linux.
BodySlide, the sort of utility tool for tweaking character bodies and clothes in I think just all Bethesda games in the last 20 years at this point… is maybe a good example of that… gotta run that through Proton and basically just hope it works, hope you can figure out the equivalent dependencies it will need via custom Proton configuration through ProtonTricks or something like that.
Seconded, genuinely better than official tools after a brief learning curve
Limo is more or less MO2, but linux native, doesn’t require itself to be run through Proton… it just works in a slightly different way.
Why does it work in a slightly different way?
Basically, because Linux is not Windows.
The main problems you will run into are mods that are themselves designed only to run/work in a Windows environment…
An example would be something that goes through the core game files itself, and edits the actual huge archive/library files of the game, by means of basically a Windows batch script, or something like that.
You can’t actually fix that with a linux mod manager, but you can find workarounds to essentially convert the results of something like that into a linux version of the mod, and then use that in the linux mod manager.
You can run a batch file or exe like that through something like Bottles… if it works for unpacking a compressed Repack kind of uh, ‘acquired’ game, it’ll likely work for a mass archive edit type of thing.
Other examples would maybe be certain kinds of ‘script extension’ type mods that require you have whatever version of visual studio installed, for them to hook into and work.
Often, you can use ProtonTricks to add the equivalent of those dependencies to your game’s Proton config, and it’ll work fine, but sometimes either Proton hasn’t quite yet caught up to fully translating some dependency, or the mod authors will just forget to list a dependency.
Yeah the whole problem with Nexus, a bunch of its kind of mega contributors, prominent community members, from a linux perspective…
… is that basically none of them know anything about how Linux actually works; they’re so used to the Windows paradigm that they don’t even understand the kinds of things they’re taking for granted.
Like uh, try finding mod tools, modder resources, for very popularly modded games on Nexus, that actually fully work on Linux.
BodySlide, the sort of utility tool for tweaking character bodies and clothes in I think just all Bethesda games in the last 20 years at this point… is maybe a good example of that… gotta run that through Proton and basically just hope it works, hope you can figure out the equivalent dependencies it will need via custom Proton configuration through ProtonTricks or something like that.