I recently watched a youtube video that explains, and I am oversimplifying here, but essentially…
They managed to reinvent a new kind of Russian Bias, by way of primarily two things.
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They apparently do not actually model the amount of time it takes, with an autoloader, to actually switch over to a different ammo carrousel, so switching ammo types and just reloading in general is far too quick
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The physics model for shell penetration/internal damage is basically broken in specific situations + several high end Russian vehicles are incorrectly internally modelled, so this results in many high end Russian vehicles being far, far more resiliant than they actually should be.
At this point, I only keep up with warthunder at all for the shenanigans.
It is truly masterful how they’ve designed the points and gold and combat systems to essentially constantly gaslight you into playing and/ot spending more, despite the actual gameplay basicslly being a bunch of rabid racists doing the opposite of anything resembling teamwork.
I can’t say I am aware of a comparable aerial combat game, but, if you’re interested in tanks, I have heard good things about Gunner Heat PC! (GHPC).

























I have not played in a while, but the last time I did play, Squad is essentially a milsim-lite, and it has an actually decent community.
Though I may be biased, as I was an early tester for Project Reality, way back in the day.
To make a long story very short, basically, a good chunk of the original PR dev team founded Offworld Studios, and basicslly just remade the same concept of a game, in Unreal 4, and more recently they apparently switched over to UE5.
I can at least guarantee that an average Squad playing experience is not going to be as suicidal ideation inducing as an average CoD playing experience.