• 21 Posts
  • 2.45K Comments
Joined 1 year ago
cake
Cake day: April 10th, 2025

help-circle


  • Did you account for the switch from the Julian Calendar to the Gregorian Calendar?

    Don’t worry if you didn’t, this has tripped up a number of apocalyptic religious cults as well, they had to rewrite their time tables to Doomsday when somebody pointed it out to them.

    But yeah, basically, 10 days got wiped out of conceptual existence in the uh, great time refactor of 1582. … and more confusingly, it wasn’t like, globally adopted at the same time, so, sometimes, in some places, adoption resulted in the nullification of 11, 12, or 13 days.



  • Its almost like a game that requires or significantly involves regular monotonous grinding is … like, definitionally, a poorly designed game.

    You can have a regular, repeated activity or loop.

    But if that loop itself is boring, rote… the game has failed at actually being engaging, thus rewarding.

    The loop itself should be what offers the potential for reward, and that reward should be experiential, not… systemitized sequential progression.




  • Entirely seriously, look into sets of ‘post surgery recovery pillows’.

    They’re usually made of something similar to a dense foam mattress, and they’ll be in modular, arrange able shapes to make it easier for people with serious injuries to recover at home, in a supported, semi reclined position.

    … You can rearrange these into shapes that support positions other than sleeping/sitting.

    Usually, these are cheaper than … basically the exact same things, but explicitly sold as ‘sex aides’ or what not.




  • I won’t lie, setting it up and configuring it and actually using it is basically confusing as fuck… I’ve been doing this kind of shit for decades, and this is fucking complicated to me.

    So… yeah. If more people could use this, maybe we could actually get something approximating a user friendly set up/usage guide or setup script type thing.

    I think MentalOutlaw has a video or two explaining it, but… those would be several years old by now, may be out of date.


  • If you can actually figure out some more shit there, document it, that would be extremely useful information, imo.

    Theoretically, at least a modified version of lemmy should be constructible within I2P land… but trying to make it accessible via clearnet would… almost certainly be basically not worth it, and arguably defeat the entire point?

    It is possible to use I2P as effectively an extremely complex VPN sort of thing for clearnet, via outproxies, but you then just have to trust the outproxy, basically.


  • Godot actually has uh…

    https://github.com/func-godot/func_godot_plugin

    Basically… works to both rip and also create Quake, Quake 2, Half Life 1 maps.

    Its also a pretty extensive framework.

    If you wanna step up a bit from a Doom clone, to a Quake clone… you could do it with this.

    There’s also Godot VMF…

    https://github.com/H2xDev/GodotVMF

    Can actually rip and convert HL2, TF2, L4D… basically Source up to roughly 2013 maps.

    I don’t think its much of a map creator/editor though? I think the idea is you just actually make your map in Hammer, and then basically import it into Godot.

    I managed to … mostly correctly … decompile.or convert or whatever, some maps.from NeoTokyo, an old HL2 mod, so… will probably at least mostly work for HL2 mods?

    It does rely on the actual SourceSDK though, so… probably not ok for commercial use?




  • So basically:

    His companies are hilariously insolvent, so he rolls them all together and does the biggest IPO of all time to raise money.

    But he still needs more money.

    So then he tries to do a corporate bond issuance… doesn’t go super duper well.

    So he still needs more money.

    Welp, ok then, jack up fees, whatever, not very original, but does at least kind of work.

    Any takers as to whether or not he’ll still need more money?

    If you guess correctly, you get a free Neuralink installed in your head that you can send OTA bluetooth firmware overrides to nearby devices with your brain!

    Or well, maybe it works… maybes its the opposite of that. Whatever.

    … But you can recharge them with your solar roof tiles! And then get in your Tesla Roadster! And then take a Starship ICBM flight to Hong Kong or Moscow or Buenos Aires or Rome! And then take the hyperloop to Antarctica!



  • As far as I can tell, if you want a decent level of tooling…

    I dunno, so far I haven’t been able to find anything more … straightforward but also powerful if you know what you’re doing… combo… than Godot + GECS.

    GECS is a … honestly shockingly well developed entity component system framework for Godot.

    If you wanna do a 2D game, Godot basically already has everything you need, but yeah… 3D isn’t quite there yet, though it is making strides. The recent IK rework does help bridge a major … feature parity gap with more ‘big boy’ engines.

    GECS helps a good deal too, but yeah, its not Source(2) lol.

    I dunno shit why not: Any chance you know of something like a Godot 3d level mapping system based around bsps or octrees or something?

    I know there are voxel frameworks, but… lot of people are looking to make something other than minecraft.

    I’ve been futzing about trying to figure out how to cajole some system of nested 3d gridmaps into a kind of octree system, but with vertices inside of the grid space, and then you’d have the equivalent of a 3d clipmap deciding which chunks of the grid space to render verticies at what level of precision… but i feel like im trying to weave together hyperspace half the time, which hurts my overdeveloped ape brain.


  • Step one of ‘what engine am I going to develop on?’

    Does it natively support Vulkan?

    Step two:

    Can I build the engine from source, on my debian/fedora based distro, in under 30 minutes, without having to discover that the documentation for how to do this is wrong?

    If the answers to either of those are ‘No’, gtfo here.