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Cake day: April 10th, 2025

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  • Yakitori is basically grilled chicken on a stick.

    Yaki -> ‘cooked over direct heat’

    Tori -> ‘chicken’

    (well, most literally, ‘bird’. also, not to be confused with ‘torii’, totally different concept)

    Its like a street food, sorta like street tacos or hot dogs: relatively fast, simple, but still quite tasty… you could think of it as a very specific kind of barbecued chicken, sort of.

    Izakaya is the pub/eatery, the place, the building.

    Its … sort of a combination between a dive bar, and an all you can eat buffet?

    Probably the westernized versions, they probably aren’t having a section for people dining on tatami mats, charging you an entrance fee, and then feeding you for up to 3 hours, as you order things in the order of ‘you know what will be cooked quickly, and what will take a while’… id imagine they’re probably more like just a sit down restaurant, with booths or tables and waiters snd servers and what not… though a lot of izakaya have that as well, it varies.












  • In other news, TRAVEL ADVISORY:

    Horrific gestalt entity of seemingly randomly merged together limbs torsos and heads has been observed along the nearby interstate, begging passersby to ‘end it all’, in an atonal chorus of mournful voices.

    Commuters are advised that both panhandling and acknowledging the humanity of a panhandler are both punishable under the law.





  • Glimpse makes a fuckton of sense, imo.

    Its sorta kinda close to the old name, it conveys the concept of imagery, and its also really easy to read and say.

    Like shit, I figured out just by playing team based shooters with voicecomms, that you want a username thats distinct, can be said in ideally one or two syllables.

    When you’re naming a product, yeah, having it be lingustically connected to the thing that it does, there yeah go, much better than ‘Squoombly’ or whatever.



  • Ah, yeah, I thought you meant EA as the company EA, not Early Access.

    My bad!

    Other than that, I don’t think I disagree with anything you’ve said.

    Yeah, I don’t /do/ early access games myself anymore, I let other people be the beta testers… far too often a game will go to early access too early, and then basically over the next year or two it becomes evident the dev team is only moderately competent, not really good enough to fix problems, add features, and do something, or at least a combination of somethings that is well orchestrated and actually unique or better than what’s come before.

    I also view Valheim as essentially the gold standard for the gameplay genre, but yes, it could be so much more, if they actually took the time to do a more serious revamp.

    But, thats the problem with an early access approach: To do that, what you’re describing with more extensive biomes and such… well, they basically have to rewrite and expand a foundational layer of the game, and then make sure all the other layers of the game built on top of it, that they’re all compatible.

    Whats much easier to do is not futz with the foundation, and add more layers on top, or tweak them and how they work together.

    Perhaps ironically, I’ve been tinkering with setting up a proc gen terrain system in Godot, and uh yeah, its actually pretty complicated to get something that both looks and plays well, and can also actually run reasonably well on most people’s computers.

    I could build more of ‘game’ based on what I currently have now, but… if I wanted to go back and refine/overhaul it later… I’d probably end up basically redoing just most of the game, in general.

    (Though I’m not personally aiming toward ‘open world survival craft’, proc gen maps/levels/terrain/buildings do have more use cases than that.)