

To add to what you have said:
Valve is an effective monopoly.
A lot of people seem to think ‘monopoly’ means ‘literally 0 alternatives for the consumer’, but this is not the case in either actual economic jargon/theory nor in basically any legal definition of it I am aware of.
To be a monopoly you basically just need to be the clear dominant actor in some market. Not the only one, just the main one, such that you can make pricing decisions in a way that other actors in the same market can’t, basically.
Its… very rare for a ‘true’ or ‘perfect’ monopoly to ever exist for basically anything other than a public utility/service. It almost never happens.
This is the kind of pedantry that is annoying but unfortunately important, similar to how ‘Impeachment’ by the House on its own is actually pointless beyond a mark of shame unless it is also followed by a ‘conviction’ by the Senate.
You are correct that in US law, a major factor that is considered is whether or not the company did abusive, deceptive, underhanded stuff to achieve its monopopy status.
But UK law appears to be different:
https://www.lexology.com/library/detail.aspx?g=c5b1e681-5fb5-4161-bebf-823034fab751
You could be doing ‘abuse of dominance’ whether or not you achieved that dominance by underhanded means.
So… while I am not a lawyer, I would be genuinely surprised if Valve was found in serious violation of existing US monopoly laws, but I would be less surprised if they were found to be in violation of existing UK monopoly laws.























This is a great write up to which I can only add that I know that in the ongoing US case, Valve has been arguing that not only is the 30% cut not particularly onerous, and is actually pretty close to the industry norm…
… they also make the argument that Steam provides much, much more to both the consumer and the prospective game seller that…well they just do actually offer many more features and services than existing comparable platforms.
The DLC thing is an interesting idea, but… oh god, basically, is my database manager brain’s response to that.
You’d have to construct like a shared standard of game key liscenses across all digital platforms, you know, the not unlike the kind of thing every single idiot a few years back claimed would be possible with their NFT games.
This is… an interesting idea, but I don’t see how you could actually implement this in practice without basically creating a government agency to manage it.
… Which would then also probably mean that said government would now directly know every game you own.
And then you’d have to think about how that would play with things like game key selling sites…
Yeah. This would be a nightmare to try to actually implement.
Now the government would be directly involved in DRM. Like uh, potentially, verify your actual identity with face scan to log in to your game library of any kinds of games… that kind of involved.
There are many other complexities and problems than that.