Nobara’s handheld … ‘edition’, is a very, very rough ride in basic usability compared to Bazzite.
I tried it a month or so back, and it is just constantly asking for admin passwords to re-enable the basic gamescope overlay whenever you do amything to the system.
It asks you… to type in a password… after gamescope has been disabled… which means you have no keyboard.
A workaround to this is to hold the steam button on a deck and go into big picture mode, then use the joycons and buttons to kill steam, then you restart steam, then you can now type in the password.
… But you will have to repeat this process over and over and over again while in desktop mode.
This is what I would call unusable as a handheld PC OS. GE has to… actually figure out how to make it work when it is just a handheld, otherwise, you do not have a handheld OS.
I can… and I have… and this has resulted in destabilzation.
… This is why I am asking for help, if anyone has figured this out… and why I am not asking for permission to continue to flail about ineffectively.
As far as I can tell, as ludicrous as it seems… setting up a distrobox with an actual mainline fedora build, then configuring it as a dev enviroment, then building an rpm package for i2p, from source inside this container… and then installing that static rpm into actual Bazzite OS…
That would probably at least be more stable for Bazzite as a whole, just feeding it a single, extra, static package, as compared to source dependency hell…
But I have no idea if I2P would… actually compile correctly… and… work.
Although, I have managed to build Godot, a few versions ago, doing this, just as an experiment… and it … seemed to… mostly work?
???
There were lots of fun unique error messages in the console that just did not exist anywhere else online.