as alive as you need me to be

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Cake day: April 10th, 2025

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  • sp3ctr4l@lemmy.dbzer0.comtoMemes@sopuli.xyzI guess we doin UAVs now
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    9 hours ago

    Wooo boy does this need to be top comment.

    Good catch.

    Grok translation everyone, as reliable as Elon Musk’s stock valuations.

    EDIT:

    https://www.jwing.net/news/112102

    Pretty sure this is the actual source.

    Current article title:

    サーブ、次世代無人戦闘機コンセプト「A3-001」を公開

    So uh, サーブ is a transliteration of Saab. (Sa-- Bu), basically.

    But, the original headline, in the image, has… kanji…

    [kou - shiki], I think? Which would… contextually be… ‘official announcement’, basically?

    Ah, the header in the image is the description of jwing, the news outlet, not the article title.

    Well, I’d thought it might be possible that the actual company name in the headline could have been erroneous, initially, and then updated, but now I realize we can’t see it, so, not sure.

    Oh well, learned some kanji, wheeee!


  • His latest video was exploring ‘anti-baking soda’ as a potential novel way to do CO2 capture at scale.

    https://youtube.com/watch?v=fvxNmStSC3M

    He also ‘got his start’ before Anti-SJW youtube was a thing. His first series that popped off, back in the day, the day being 2008ish, was "Why do People Laugh at Creationists?'.

    I don’t know that he ever … explicitly collabed with Sargon or any of those guys, but yeah he did exist in roughly the same genre-space, around the GamerGate era of i dunno, 2013 to 2015, ish?

    While he has covered Elon a lot, thats because he started calling bullshit on Elon’s nonsense since way, way before that was common… he’s been tooting his own horn a bit, following around 10 years of Elon’s trolls telling him he doesn’t know what he’s talking about, and well, it turned out he did.

    He literally has a personal grudge against Elon Musk.

    For all his faults, he is one of the oldest, OG youtubers, since damn near day 1, who is also still around, and hasn’t imploded.

    His first vid is 19+ years old, so, 2007ish, and its calling out GWB as a war mongering liar.

    All that being said, if you want a more recent youtube channel thats basically just mostly been tearing Musk to shreds, with science: Common Sense Skeptic.

    By ‘more recent’ I mean they’ve only been around for 5 or 6 years, I think.





  • sp3ctr4l@lemmy.dbzer0.comtoGreentext@sh.itjust.worksIs this true?
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    2 days ago

    I mean like, compare a … hub and spokes style immersive sim game, to any given open world game.

    With an ImSim, you often get planted into an area, with a single or multiple main quests, and a whole bunch of essentially discoverable sidequests… and, when done well, those optional sidequests significantly affect how the main quests play out, and may give you different options for how to approach or conclude those main quests.

    Then, onto the next hub/spoke section.

    ImSims are not typically associated with literal huge open spaces… but the spaces they do have tend to be well interwoven.

    There are often entirely optional, missable ‘sidequests and submazes’, basically, even in a typically smaller amount of literal space.

    But also, they’re not strictly linear in the way of like … an FPS campaign/single player mode usually is. Sure you can have the literal levels be maze like, but typically/traditionally, theres usually only one entrance and exit, and the specifics of what you did in any given maze don’t really impact the next maze beyond your weapon and ammo count and health maybe carrying over.

    ImSims open up the conceptual field of a given linear sequence of levels, by allowing totally different play styles to yield signifcantly different experiences, and often the additional mechanics they do this with are more than just combat… social and exploratory play can be rewarded or punished by altering the narrative itself.






  • Yes, but the open world has to exist in the game as a meaningful set of gameplay systems/potentialities.

    There have to actually be things that could challenge you, cost you, reward you, capture your attention, present you with a secret if investigated, set off an actually meaningful chain of events, etc.

    If ‘open world’ is implemented as simply ‘big space with occasional trash mobs wholly disconnected from the rest of the game’… you have a very shitty implementation of an open world.

    Open world doesn’t, or I guess shouldn’t simply mean ‘big empty space’.

    If your game has a fast travel option that you regularly or often use to skip the open world, your open world sucks.