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Cake day: April 10th, 2025

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  • You described wearing basically a bikini, sheers, some tac rigs, boots, etc…

    As exhibitionism.

    Thats a signifcant exaggeration / misunderstsnding of exhibitionism.

    https://en.wikipedia.org/wiki/Exhibitionism

    Exhibitionism is basicslly flashing, intentionally showing off the bits that are in this image, not visible, specifically to an audience.

    Exhibitionism is a nude bicycle parade.

    Exhibitionism is flashing your nude body to a crowd of onlookers.

    Exhibitionism is a ‘Free the Nipples!’ protest.

    At least by the framework of the game world being a consistent universe unto itself, Quiet is not an exhibitionist: She is a sniper, who prefers to operate very far away from other people.

    Sure, if you want to expand exhibitionism to include breaking the 4th wall, to ‘being viewed by the audience of gamers’, then… ok… but… can you see how that creates a standard where any character that is depicted nude, is then an exhibitionist by way of existing in a form of media?

    So its pretty innacurate to describe either Quiet, or gamers seeing Quiet, as an exhibitionist, unless she is actually doing an exhibitionism.

    Being eye candy is not the same thing as exhibitionism.

    Telling someone they are either into viewing exhibitionists, or are themselves an exhibitionist… for seeing a scantily clad character… thats not correct, just factually, unless you want to bend the meaning of exhibitionism to the point that it basicslly breaks.


  • Sure.

    Keep explaining why you’re saying what you’re saying.

    Yep, your understanding of the implicit context is such.

    Other people can have different implicit understandings of context.

    And you still aren’t listening, you’re rationalizing, explaining yourself.

    Never owned up to throwing out nonsensical accusations, made against Kojima, but actually said to Not Kojima.

    I already explained what you are doing.

    I understand.


  • we’re not talking about the character in a vacuum, we’re talking about kojimas extreme defense of

    Deflection / Framing Control

    That’s what you’re talking about.

    You’re dissatisfied with the canon explanation for Quiet’s exposure, you think Hideo made too big of a deal about it, that Hideo should have just said ‘yep I’m doing fan-service’.

    Ricky is just stating that he finds conventionally physically attractive women physically attractive, that this is not a fetish, that wearing clothes that broadly fit the climate and Quiet’s combat role is not exhibitionism.

    You keep talking past him, and the original commenter, never acknowledging that you keep throwing out tangential exaggerations, based around Kojima, that don’t apply to the people you’re talking to, the things they are saying.

    You’re talking, but you’re not listening.



  • I too am going to call DNS ‘Dennis’ from now on, lol.

    Yeah I’ve had some discussions over time with the whole SQL vs Sequel thing, and what I realized was that…

    Well basically, I learned ‘Sequel’ from a bunch of old timers in the Seattle area.

    The kind of people who had been writing COBOL since they got back from Vietnam, people who’d actually worked at IBM, still acted like Microsoft was an ‘upstart’, people who’d just offhand tell me about the one time they got ‘deployed’ to Saudi Arabia to flash a compromised BIOS onto hardware destined to be used in Saddam’s air defense network, prior to the Gulf War.

    So, they actually literally were there back when SEQUEL was invented.



  • sp3ctr4l@lemmy.dbzer0.comtoProgrammer Humor@programming.devdennis
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    18 hours ago

    SQL is pronounced ‘Sequel’ because it was originaly SEQUEL.

    SQL was initially developed at IBM by Donald D. Chamberlin and Raymond F. Boyce after learning about the relational model from Edgar F. Codd[12] in the early 1970s.[13] This version, initially called SEQUEL (Structured English Query Language), was designed to manipulate and retrieve data stored in IBM’s original quasirelational database management system, System R, which a group at IBM San Jose Research Laboratory had developed during the 1970s.[13]

    https://en.wikipedia.org/wiki/SQL

    It then later evolved, and changed from being an acronym into an initialism, kind of, sort of, mostly for people who are unaware of the etymology.

    ‘Sequel’ is quite literally the tradtional way to pronounce it.



  • sp3ctr4l@lemmy.dbzer0.comtoComic Strips@lemmy.worldTools
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    21 hours ago

    What?

    I see two tops and two bottoms.

    Two doms and two subs.

    Two bears and two twinks, two butch and two princesses.

    You… can easily read this in a number of ways, that’s arguably the strength of using such non human ‘characters’.

    Could be hetero, could be homo, could be … ToolTime-sexual.

    If anything, its an endorsement of just stepping outside your normal, traditional boundaries, and in some situations that seems to work out for everyone involved.





  • According to the github page for Bazaar (which I may not be fully understanding correctly), it seems like Bazaar is designed for GNOME primarily, and then there is essentially a seperate thing, basically a kind of plugin or sort of like a patch, that is layered over top of the main Bazaar, which enables it to work with/in KDE.

    Bazaar proper:

    https://github.com/kolunmi/bazaar

    Bazaar is fast and highly multi-threaded, guaranteeing a smooth experience in the user interface. You can queue as many downloads as you wish and run them while perusing Flathub’s latest releases. This is due to the UI being completely decoupled from all backend operations.

    It runs as a service, meaning state will be maintained even if you close all windows, and implements the gnome-shell search provider dbus interface. A krunner plugin is available for use on the KDE Plasma desktop.

    The krunner plugin:

    https://github.com/ublue-os/krunner-bazaar

    A KRunner plugin for searching and installing Flatpak applications through the Bazaar store.

    Sorry, I’m not a fequent KDE user, I may be misunderstanding something here.


  • No, it actually does not run the flatpak version.

    Steam is essentially treated as part of the core Bazzite OS.

    Bazzite runs more or less the latest Fedora version of Steam, and then has a ton of custom scripts, as well as accompanying core-Fedora library utilities to accomodate integrating Steam more fully into Fedora, so that things like Gaming Mode/Desktop Mode, various other under-the-hood things basically work as they do in SteamOS.

    Doing it the way they do it, this makes it so you can use the various u-just terminal commands and pre-packaged flatpak apps to tweak things that basically affect or touch or may touch Steam.


    So uh, right now, on my Bazzite Steam Deck, if I do:

    rpm -qa | grep "steam"

    (which is basically Fedora-speak for 'show me all installed libraries that have “steam” in them)

    I get:

    steam-1.0.0.85-3.fc43.i686

    So that would be the current, Fedora 43 version of Steam, from the Terra repo, I think… its not the 44/Rawhide version.

    Where the Terra repo is the community repo, sort of roughly analagous to the AUR, compared to mainline Arch libraries.

    https://fedora.pkgs.org/43/terra/steam-0:1.0.0.85-3.fc43.i686.rpm.html

    That command also lists out a number of steam-related utility libraries, which comprise parts of the core, ‘no touchy’, atomic part of Bazzite.


  • Limo is more or less MO2, but linux native, doesn’t require itself to be run through Proton… it just works in a slightly different way.

    Why does it work in a slightly different way?

    Basically, because Linux is not Windows.


    The main problems you will run into are mods that are themselves designed only to run/work in a Windows environment…

    An example would be something that goes through the core game files itself, and edits the actual huge archive/library files of the game, by means of basically a Windows batch script, or something like that.

    You can’t actually fix that with a linux mod manager, but you can find workarounds to essentially convert the results of something like that into a linux version of the mod, and then use that in the linux mod manager.

    You can run a batch file or exe like that through something like Bottles… if it works for unpacking a compressed Repack kind of uh, ‘acquired’ game, it’ll likely work for a mass archive edit type of thing.


    Other examples would maybe be certain kinds of ‘script extension’ type mods that require you have whatever version of visual studio installed, for them to hook into and work.

    Often, you can use ProtonTricks to add the equivalent of those dependencies to your game’s Proton config, and it’ll work fine, but sometimes either Proton hasn’t quite yet caught up to fully translating some dependency, or the mod authors will just forget to list a dependency.


    Yeah the whole problem with Nexus, a bunch of its kind of mega contributors, prominent community members, from a linux perspective…

    … is that basically none of them know anything about how Linux actually works; they’re so used to the Windows paradigm that they don’t even understand the kinds of things they’re taking for granted.

    Like uh, try finding mod tools, modder resources, for very popularly modded games on Nexus, that actually fully work on Linux.

    BodySlide, the sort of utility tool for tweaking character bodies and clothes in I think just all Bethesda games in the last 20 years at this point… is maybe a good example of that… gotta run that through Proton and basically just hope it works, hope you can figure out the equivalent dependencies it will need via custom Proton configuration through ProtonTricks or something like that.




  • I’m sorry, but I’ve never heard anyone say Godot is fairly unkind to older hardware before.

    Sure, yeah, if somebody is futzing around in 3D, in the Forward+ renderer, and has no idea what they are doing, yeah.

    But… broadly?

    How… old of hardware are you talking about?

    Like, 15+ years old?

    Also, SDL isn’t … a game engine.

    Its… a rendering/input/output layer/library.

    Sure, if you want to write your own game engine, you could use SDL… but… that’s a bit much to ask of a novice indie dev, who wants to complete a 3D game that’s maybe roughly as or more graphically advanced than say, Fallout New Vegas, in under what, 3, 4, 5 years?


  • As far as I can tell (I am use Bazzite), the main problem with Bazaar was basically that it was kind of undercooked, had some bugs, both surface level and under the hood, when they first pushed it as the bundled app store for Bazzite.

    But its been some months now, and they seem to have been ironed out?

    I guess possibly a ‘downside’ could be that it only handles flatpaks, as opposed to also allowing other kinds of direct package installs, but the whole idea of Bazzite is ‘no touchy core os, use flatpak’.

    Or, ok, Bazaar is either GNOME only, or GNOME first, whereas Flathub pretty well supports KDE and GNOME, so, if you prefer KDE, I can see the reasoning there for preferring Flathub.


  • Steam Deck runs everything up to a PS3 and Xbox 360, and the Switch.

    Almost everything a generation prior to ran runs with 0 problems, PS3/360/Switch can be hit or miss somewhat, depending on the game.

    A Steam Deck will also run MGS5 and Titanfall 2.

    Its entirely possible to make new games that look that good and will run on comparable hardware, just gotta, you know, have an optimized engine, render pipeline, game.

    Hell you can get a solid, never dips below 45 FPS on CyberPunk 77 with a Deck, with med/high settings, then sync the VRR to a 45/90 split.