Honestly a very good example here of ‘open world’ done in a genre that usually doesn’t see it so much.
as alive as you need me to be
Honestly a very good example here of ‘open world’ done in a genre that usually doesn’t see it so much.
Try Kenshi.
There’s no main quest at all, beyond try not to die.
You might like the Dark Future mod, its roughly the equivalent of New Vegas’ hardcore/jsawyer mode.
Imagine scaling enemies by actual player skill needed to defeat them, instead of just ‘my number more big than your number’.
Yes, but the open world has to exist in the game as a meaningful set of gameplay systems/potentialities.
There have to actually be things that could challenge you, cost you, reward you, capture your attention, present you with a secret if investigated, set off an actually meaningful chain of events, etc.
If ‘open world’ is implemented as simply ‘big space with occasional trash mobs wholly disconnected from the rest of the game’… you have a very shitty implementation of an open world.
Open world doesn’t, or I guess shouldn’t simply mean ‘big empty space’.
If your game has a fast travel option that you regularly or often use to skip the open world, your open world sucks.


Call you bank/credit card provider, get a human being on the other end, and calmly tell them any further payments to Xfinity are unauthorized/fraud.


Can confirm, have been hotfixed.
… can’t say I noticed anything in particular was amiss, but did get big ole hotfix this morning.
It is presumably possible these folks are Creole and thus do actually have some Cree or Choctaw or Chickasaw or Cherokee, etc, ancestry, something like that.


Good troll, good boy.


See?
Laws are just made up too, just like money.
Hahahaahhah!
Wait untill you hear about a ‘political pundit’.
Rumor/reporting evidently is that it was carrying CIA Director John Ratcliffe and his motorcade.
https://www.theguardian.com/us-news/2026/aug/25/cia-director-john-ratcliffe-moscow-russia


Trump’s ego must be sated.
That’s what there is to ‘gain’.
He’s just literally a raving demented lunatic, a sundowning narcissist. A real life cariacature of a mad king, a comic book supervillain.


Ok, because it annoyed me that this isn’t in the post itself:
There is an unoffical Arch package.
There is a Flatpak.
https://github.com/pythonlover02/volt-gui
There are detailed setup instructions, probably you should follow them.
But anyway this seems very neat and good!
He has a poli sci degree from Harvard.
More than once he’s retorted to someone or another on Twitter (back in the day) to explain that yes actually, he knows what himself and the songs he plays and writes are talking about.
Tom Morello has entered the chat


Yes, one would hope, lol.
I’ve been in charge of my own db and auth systems.
I had to turn the previous uh, ‘hope’, into code.
For a pretty large organization, hahahaha!


… can you do zalgo text / diacritic fuckery with a password?
Does your enterprise auth system and database support correctly storing zalgo text, lol?
Either that or my password just is an escaped SQL injection string.
Didn’t say who had to be the one with the tragic backstory.
You are not the only one… I wouldn’t be surprised, Rockstar is completely shameless.
I mean like, compare a … hub and spokes style immersive sim game, to any given open world game.
With an ImSim, you often get planted into an area, with a single or multiple main quests, and a whole bunch of essentially discoverable sidequests… and, when done well, those optional sidequests significantly affect how the main quests play out, and may give you different options for how to approach or conclude those main quests.
Then, onto the next hub/spoke section.
ImSims are not typically associated with literal huge open spaces… but the spaces they do have tend to be well interwoven.
There are often entirely optional, missable ‘sidequests and submazes’, basically, even in a typically smaller amount of literal space.
But also, they’re not strictly linear in the way of like … an FPS campaign/single player mode usually is. Sure you can have the literal levels be maze like, but typically/traditionally, theres usually only one entrance and exit, and the specifics of what you did in any given maze don’t really impact the next maze beyond your weapon and ammo count and health maybe carrying over.
ImSims open up the conceptual field of a given linear sequence of levels, by allowing totally different play styles to yield signifcantly different experiences, and often the additional mechanics they do this with are more than just combat… social and exploratory play can be rewarded or punished by altering the narrative itself.