

I2P
I2P!
I2PPPPPPPPP!!!
We can build another internet here, if we want to.
https://en.wikipedia.org/wiki/I2P
Imagine p2p torrents, but crazy encrypted, and you build an internet out of that. That’s basically I2P.
Everyone is a dns/routing server for everyone else, and no one actually knows whose traffic is going where.
If you stay inside of I2P, its basically impossible to be de anonymized, unlike with TOR, where a government LE or Intel agency can just operate nodes and de anonymize people.





























Godot actually has uh…
https://github.com/func-godot/func_godot_plugin
Basically… works to both rip and also create Quake, Quake 2, Half Life 1 maps.
Its also a pretty extensive framework.
If you wanna step up a bit from a Doom clone, to a Quake clone… you could do it with this.
There’s also Godot VMF…
https://github.com/H2xDev/GodotVMF
Can actually rip and convert HL2, TF2, L4D… basically Source up to roughly 2013 maps.
I don’t think its much of a map creator/editor though? I think the idea is you just actually make your map in Hammer, and then basically import it into Godot.
I managed to … mostly correctly … decompile.or convert or whatever, some maps.from NeoTokyo, an old HL2 mod, so… will probably at least mostly work for HL2 mods?
It does rely on the actual SourceSDK though, so… probably not ok for commercial use?