• 13 Posts
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Joined 11 months ago
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Cake day: April 10th, 2025

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  • As a Deck haver/user:

    Steam Input

    Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

    Button Chord Activator’s drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted.

    Gyro to Joystick Camera’s Minimum Joystick Output now matches Gyro to Joystick Deflection’s behavior, which is useful for identifying a game’s internal joystick deadzone.

    Improved input latency while controller rumble is happening on third party controllers.

    Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis.

    Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games’ internal joystick dead zone size more easily.

    … I had, for months, been trying to tweak most of these exact things, and thought I was going insane, as nobody I could find anywhere online discussing this kind of stuff seemed to even be aware of these problems.

    So its nice to know that I am not insane, and that these things have been fixed.


  • … but that only makes sense if you genuienly believe that Rockstar and/or EA have less cash than Valve, and/or Rockstar and EA never had their own relevant liscensing agreements.

    I may be wrong, but as best I can tell, there is no precedent in UK law for a platform/retailer being found liable under the cited Section 20, unless the content being distributed/retransmitted/sold itself did not have proper liscensing arrangements, and it can be proven that the platform/retailer/retransmitter knew that to be the case.

    I kind of find it unlikely that Rockstar and EA did/do not have liscensing agreements in place.

    My theory?

    The entire Publically Traded gaming world seems to be mobilizing and coordinating efforts to get every kind of secondary organization they are connected to, to sue Valve, right now.

    Because they are all financially imploding, and they’re trying to do as much damage as possible to Valve, who isn’t a part of their club, as a means of trying to level the playing field.

    All these people on the boards of top gaming companies… are also on the boards of other top gaming companies, they know each other, they have people and contacts who sit in all the gaming industry lobbying groups, and the astroturf fake ‘gamer advocacy’ groups, in the IP rights groups, etc etc.


  • Yeah, this… doesn’t really make sense, unless the goal is to get Steam to adopt a policy of delisting the specific offending games in the UK.

    I am not a lawyer, but… this seems spurrious?

    I don’t know, I can’t find a single example of a platform or ‘retransmitter’ being successfully ruled against, in cases where the content itself already had worked out a rights/royalties agreement with the rights holders… unless it can basically be proven that the platform operators / retailers knew that the content itself was not properly liscensed, and sold it anyway.

    So basically they would have to prove that Rockstar and EA never had the proper liscensing, and also that Valve knew that.

    I am going to go out on a limb and say that Rockstar and EA probably did/do have the proper liscensing.

    That being said, the UK leaving the EU… makes all of this exceptionally confusing to my layman self, as to the exact current standards and precedents that are currently in play and relevant.




  • sp3ctr4l@lemmy.dbzer0.comtomemes@lemmy.worldsloppy one
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    1 hour ago

    God, don’t get me started on orbital data centers.

    Either you cause kessler syndrome by launching a million microsats, or, you just I guess invent scifi level orbital engineering, and come up with a scifi solution for thermal regulation.

    Also like, server data centers require, you know, on site maintenance.

    … its a very dumb, expensive idea.




  • sp3ctr4l@lemmy.dbzer0.comtomemes@lemmy.worldsloppy one
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    1 day ago

    In fairness, the Falcon 9 / Dragon capsule systems are solid and reliable, with good track records.

    So its not literally all SpaceX stuff.

    But… yeah, the Starship/HeavyBooster is what happens when Elon is in charge, utter shit show.

    And also, the Falcon 9 family never actually got close to the cost reductions Elon initially said would be delivered by the re-usability paradigm.

    It would have to be roughly an order of magnitude less expensive, for a ton to orbit, than what it currently is, to match what he said it would achieve.

    as 18107 says, yeah, at various Musk companies, their have been people whose main job was primarily to distract him from getting involved very directly, but this has apparently stopped being a thing.

    Just go find the conversation he had with some of the high ups on the Twitter team, when he took it over.

    He just knows buzzwords, beyond that, probably most of the people in this thread are more intelligent than he is, on literally any subject… he has no idea how anything works beyond a very big picture / conceptual level.


  • That user growth translates to more revenue for game developers. Since the 2018 announcement of the 75% and 80% revenue share tiers, more and more games from developers big and small have reached new higher revenue share. The revenue share paid out across all non-Valve games on Steam in 2025 was 76%, and that does not include any revenue developers may earn selling free Steam keys outside of Steam. Back in 2024, we shipped a new notification feature for developers to make it more clear when their game has crossed a new revenue share tier, and developers can see a game’s progress towards those higher tiers in their sales reporting.

    Not directly related to the new hardware, but that does put a bit of a dent in the ‘Valve takes a 30% cut’ line.

    Evidently, netted out, its 24%.









  • Museum Madness had that effect on me.

    I kept expecting something to… catch me, felt like I was being watched, that there was some lurking enemy, or that the robot buddy dude would suddenly decide I was a threat, and turn on me, or like, accidentally explode or something.

    I preferred TIE Fighter. At least I knew I was fighting something.