• 11 Posts
  • 466 Comments
Joined 8 months ago
cake
Cake day: April 10th, 2025

help-circle
  • sp3ctr4l@lemmy.dbzer0.comtoLemmy Shitpost@lemmy.worldSeems legit
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    20 hours ago

    Bazzite also has podman, though not specifically docker, in the core OS.

    So… I have spun up one local LLM in Alpaca, told it what hardware, OS, and environment it is in/on, told it to generate a context prompt to inform itself of all that… and its now helping me try to figure out how/if it is possible to set up a podman container/environment… for LLMs that either Alpaca does not yet support, or I am too stupid to figure out.

    Alpaca even has tools. You can give an LLM the ability to search the web for something, and find some info or what not.

    ROCm on a Deck seems to kind of sort of work via … basically you spoof your gpu id in the podman environment, and then… you would either hwve to do the ole allocate more ram to gpu thing, or attempt to edit the LLM’s config and such, to try an run in a much lower than expected vram situation.

    (WIP)

    Presumably you could tell it to do a lot of things but that seems like a bad idea lol, anyway yeah, I was able to just tell it ‘go online and lookup bazzite, familiarize yourself with pertinent details, reformulate context prompt.’


  • Godot.

    Totally opensource, totally free, 2D and 3D, being actively further developed and refined all the time.

    I can develop on Godot on a Steam Deck… theoretically, you should be able to run Godot on another … non standard pc hardware configuration? Both a Deck and a Snapdragon laptop use shared LPDDR5 RAM, as … well Valve calls it an APU, Snapdragon calls it an NPU, basically, the CPU and GPU just literally are the same physical chip.

    Only downside I can think of is that Godot might not be ‘the simplest of simple’.

    If you want… even more simple…

    … maybe consider LÖVE / LÖVR.

    Balatro was made in the 2D only LÖVE, and LÖVR is basically the 3D version of it.

    Its all buuilt off of LuaJIT, which means its basically all coded in Lua, a bit simpler and easier to understand than the python-like GDScript of Godot, and that Lua basically just gets automagically converted into C(++?), via the built in LuaJIT compiler.

    Uh, tl:dr; LÖVE / LÖVR are probably? the simplest and easiest way to do 2D and 3D as a beginner, Godot is a bit more fleshed out, but also more complicated, both are totally open source and free to use.








  • sp3ctr4l@lemmy.dbzer0.comtomemes@lemmy.worldEmpath
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    4 days ago

    Thats a good point too.

    Addict as victim vs Addict as victimizer.

    Maybe thats not quite the preferred nomenclature, but yes, its very much worth considering what drives people to addiction, how to potentially help them… but the flip side of that is that addicts tend to be various kinds of awful to the people around them.

    You’d ideally need a holistic solution to the entire situation, but that’s often very difficult to pull off, in practice.





  • Uh, genuinely no clue what you’re talking about.

    I just know that I can configure Waterfox to be both private/secure, and functional, fairly easily, and with most other browsers, that’s quite difficult, largely due to them being fundamentally controlled by giant corporations who have being a datamonger as a very significant element of their overall business model, who very much want you to watch the ads.

    And… because its based on / is a fork of Firefox… it was not vulnerable to or affected by this sleeper malware.

    Even if that’s not directly a result of some kind of software design/engineering paradigm type difference, and is just a kind of security through obscurity/non-popularity… thats still a very valid approach to using a computer system privately and securely.



  • the ‘spoiler’ in spoiler tags actually has to start with a lower case s.

    I think it also has to then be followed by at least a space, and then and enter/return/line break

    ::: spoiler

    empty spoiler

    :::

    Spoiler

    Spoiler spoiler

    Welp, nope, ok, a spoiler has to have a space, and then some kind of title following the space

    … or maybe i am using a mobile app that has slightly different spoiler rendering syntax … ?