

Yes, my grandma was also an alcoholic.


Yes, my grandma was also an alcoholic.


Hah!
Jokes on it.
I like it when it does that.


Or even Rust!


This is an actual good suggestion that deserves more visibility.
The whole family of RayLib stuff is pretty dang impressive.


… I am going to call it ‘Gotod’ now, lol.
Makes me think of some kind of rejected DBZ character.


Redot is the non developed fork of Godot, with now… less features than Godot.
It was also created by basically queer hating fascists, whose angle is how Redot is not political actually, which they explain in a like 10 minute video about how nonpolitical it is, going over all the politics they don’t like.
… They also do not even know how to pronounce Godot, thus they are basically pronouncing Redot wrong.
God-oh, Goh-doh, thats how you say Godot. Its name comes from a famous Beckett play, ‘Waiting for Godot’.
Sorta like Django, the t is silent.
But of course, these people are literally uncultured, and think its Go-dot, thus Re-dot.
Well shit, I was hopin’ you’d say that.
Donny!
Got a job for ya!

deleted by creator
There is nothing sad about the death of a tyrant.
Call me American, but I prefer the TF2 engineer approach:
Use a gun.
And if that don’t work, use more gun.
… I hope Luigi has the best Christmas he can.
Bazzite also has podman, though not specifically docker, in the core OS.
So… I have spun up one local LLM in Alpaca, told it what hardware, OS, and environment it is in/on, told it to generate a context prompt to inform itself of all that… and its now helping me try to figure out how/if it is possible to set up a podman container/environment… for LLMs that either Alpaca does not yet support, or I am too stupid to figure out.
Alpaca even has tools. You can give an LLM the ability to search the web for something, and find some info or what not.
ROCm on a Deck seems to kind of sort of work via … basically you spoof your gpu id in the podman environment, and then… you would either hwve to do the ole allocate more ram to gpu thing, or attempt to edit the LLM’s config and such, to try an run in a much lower than expected vram situation.
(WIP)
Presumably you could tell it to do a lot of things but that seems like a bad idea lol, anyway yeah, I was able to just tell it ‘go online and lookup bazzite, familiarize yourself with pertinent details, reformulate context prompt.’


Godot.
Totally opensource, totally free, 2D and 3D, being actively further developed and refined all the time.
I can develop on Godot on a Steam Deck… theoretically, you should be able to run Godot on another … non standard pc hardware configuration? Both a Deck and a Snapdragon laptop use shared LPDDR5 RAM, as … well Valve calls it an APU, Snapdragon calls it an NPU, basically, the CPU and GPU just literally are the same physical chip.
Only downside I can think of is that Godot might not be ‘the simplest of simple’.
If you want… even more simple…
… maybe consider LÖVE / LÖVR.
Balatro was made in the 2D only LÖVE, and LÖVR is basically the 3D version of it.
Its all buuilt off of LuaJIT, which means its basically all coded in Lua, a bit simpler and easier to understand than the python-like GDScript of Godot, and that Lua basically just gets automagically converted into C(++?), via the built in LuaJIT compiler.
Uh, tl:dr; LÖVE / LÖVR are probably? the simplest and easiest way to do 2D and 3D as a beginner, Godot is a bit more fleshed out, but also more complicated, both are totally open source and free to use.


… not on fire enough.


I… just went to went to Moby and actually ctrl+f searched for the names that Sawyer specifically mentions in his the reddit thread that I linked to.
And I at least already knew Sawyer, Avellone, and Gonzalez, because I’m a pretty big fan of New Vegas.
I’m quite familiar with Sawyer, because…
… Sawyer famously released his own mod for New Vegas, which is basically ‘Hardcore Mode ++’, literally his originally intended design that was not able to be fully stuck to in the main developement cycle of the game.
Other people have since taken his mod further and expanded on it, but you can still find the original though, up on NexusMods.
Just literally named JSawyer mod.


… Hes on Outer Worlds 2.
As basically a design lead, as opposed to total project lead.
Yeah, sure, he could have requested that himself.
It still basically is a demotion, its less responsibilities, not in charge of the whole project.
In fairness, he’s getting pretty old, I don’t blame him.
But the main point here is… its pretty much just Sawyer, out of names people might actually know, who’s the only one from New Vegas, who is on the Outer Worlds 2 team.


“Look guys! 16x the detail!”


Josh Sawyer, Chris Avellone, and John Gonzalez were responsible for disproportionate amounts of New Vegas’s overall design, world building, and writing.
Gonzalez seems to have done a disproportionate amount of the writing.
https://www.reddit.com/r/Fallout/comments/zohe1a/josh_sawyer_clarifies_who_created_what_in_new/
Of those 3, only Sawyer is on Outer Worlds 2, as the Studio Design Director, a relative demotion from being Project Lead in New Vegas.
Of those Sawyer specifically names… we still have himself, Jesse Farrel, and Jeff Hugses, on the Outer Worlds 2 team.
John Gonzalez, Chris Avellone, Eric Fenstermaker, Akil Hooper, Rob Lee, Charles Staples, Travis Stout, Steph Newland, Mat MacLean, and George Ziets, are all absent.
So basically, almost everyone is gone other than Josh Sawyer and two area designers/writers, who I am guessing wrote the stories and dialogue specific to the areas they designed (for New Vegas).
John Gonzalez was probably the most invovled in actually writing the most important parts of New Vegas, he doesn’t appear to be on the Outer Worlds 2 team.


I… no. No fucking way this works.
And by that I mean… I believe that this works, at 15 to 20 FPS, and I can’t believe the amount of effort that must have gone into figuring out how to make it work.
Insanely impressive that it runs at all, that its even possible.
Don’t think I’ll be partaking, myself, but god damn, very good work!
Thats a good point too.
Addict as victim vs Addict as victimizer.
Maybe thats not quite the preferred nomenclature, but yes, its very much worth considering what drives people to addiction, how to potentially help them… but the flip side of that is that addicts tend to be various kinds of awful to the people around them.
You’d ideally need a holistic solution to the entire situation, but that’s often very difficult to pull off, in practice.
Whoah whoah whoah, keep your politics out of my game engine, buddy.