

… By RPGMO, do you mean MMORPG?
I’ve not heard the term RPGMO before.
And … yeah while it absolutely is the case that MMOs are basically the most expensive kind of game to develop…
Well, no, they’re not actually.
That’d be basically AAA live service games.
Which… kinda just is sorta technically an MMO, in a way, in terms of the amount of content and required ongoing server infrastructure.
So the money for this exists.
And also… I remember the early 00s. We had a bunch of fairly big, and also actually fairly novel and distinct kinds of MMOs coming out, fairly regularly.
While yes, the idea of crowdfunding a modern MMO is… probably always going to be dubious… I think this is more a case that investors have a hardon for essentially variants of Overwatch, they’re allergic to MMOs, unless they make them insanely pay to win or gacha or something like that…
… and we just generally have a lack of people willing to try and re-envision what a new MMO could be, while also having the systemic integrity to actually make the underlying systems work together.




















Josh Strife Hayes recently did a video of basically ‘why do we keep getting indie MMOs that promise the moon and then basically rugpull everyone?’, and I also saw like an hour long video from another creator, a longtime WoW player, who more or less argued that WoW Classic objectively sucks and I can prove it.
To try and paraphrase/synthesize their points, there are basically a few reasons why MMOs so often seem to be full of chuds:
The MMORPG crowd is basically the same group of people that it has been for the last 25 years. There aren’t really too mant new, younger players … joining into an older school MMO style game, they play Fortnite or ARC Raiders or whatever Live Service Hero shooter.
This is an older crowd that really really likes very very simple and repetetive gameplay. You just have to understand a bit of an optimization strategy, but after that, actual gameplay is incredibly monotonous compared to many other kinds of games.
That is to say: the grind is the point. The very very simple gameplay loops are the point.
Also, what this crowd is doing is fundamentally trying to establish or join a social group where they get to feel important by virtue of usually just senoirity in terms of time spent, given that the actual skill ceiling is pretty low, the gameplay is essentially sophmoric.
They’re chasing a dream, an actual alternate reality, where they will be cool and awesome.
So… yeah, simple repetetive gameplay appeals to simpletons.
Fantasy worlds where you are important and respected for basically just being there… appeal to economically and socially disaffected people.
Simpletons who are economic and social outcasts.
… otherwise known as someone highly likely to find fascism to be an appealing ideology, and/or be easily brainwashed into supporting it.
These are the idiot suckers who can’t think very well and don’t think they should have to, the prime suckers who will constantly get got by so many kinds of scams and grifters that ultimately, sell them a sense of superiority and respect.