• 21 Posts
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Joined 1 year ago
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Cake day: April 10th, 2025

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  • Yeah… Todd and Emil… are gonna have to… actually make something good.

    For the first time in a decade.

    Right so like Asha’s statement said that no publically announced games have been cancelled.

    … Does Elder Scrolls 6 … actually count as publically announced?

    Its never had a release date or window, its only ever had one trailer, basically just a panning landscape shot…

    FallOut 5 certainly isn’t any kind of actually ‘publically announced’.

    Yeah I can see enough wiggle room there that Asha can basically be a fascist and just straight up tell Todd and Emil exactly what to do, and threaten to fire them if they don’t.

    Also just… as a former MSFT employee… I do not have enough lols to type in response to ‘we’re going to make sure there are no more than 5 layers of management, and also having a COO is probably a good idea’.

    Yeah. Yep. I … actually just straight up agree with that one, yep.

    Too bad expressing such sentiments a decade ago wasn’t exactly uh, well reviewed by my superiors at the time, oh well, cest la vie.







  • Did you account for the switch from the Julian Calendar to the Gregorian Calendar?

    Don’t worry if you didn’t, this has tripped up a number of apocalyptic religious cults as well, they had to rewrite their time tables to Doomsday when somebody pointed it out to them.

    But yeah, basically, 10 days got wiped out of conceptual existence in the uh, great time refactor of 1582. … and more confusingly, it wasn’t like, globally adopted at the same time, so, sometimes, in some places, adoption resulted in the nullification of 11, 12, or 13 days.



  • Its almost like a game that requires or significantly involves regular monotonous grinding is … like, definitionally, a poorly designed game.

    You can have a regular, repeated activity or loop.

    But if that loop itself is boring, rote… the game has failed at actually being engaging, thus rewarding.

    The loop itself should be what offers the potential for reward, and that reward should be experiential, not… systemitized sequential progression.




  • Entirely seriously, look into sets of ‘post surgery recovery pillows’.

    They’re usually made of something similar to a dense foam mattress, and they’ll be in modular, arrange able shapes to make it easier for people with serious injuries to recover at home, in a supported, semi reclined position.

    … You can rearrange these into shapes that support positions other than sleeping/sitting.

    Usually, these are cheaper than … basically the exact same things, but explicitly sold as ‘sex aides’ or what not.




  • I won’t lie, setting it up and configuring it and actually using it is basically confusing as fuck… I’ve been doing this kind of shit for decades, and this is fucking complicated to me.

    So… yeah. If more people could use this, maybe we could actually get something approximating a user friendly set up/usage guide or setup script type thing.

    I think MentalOutlaw has a video or two explaining it, but… those would be several years old by now, may be out of date.


  • If you can actually figure out some more shit there, document it, that would be extremely useful information, imo.

    Theoretically, at least a modified version of lemmy should be constructible within I2P land… but trying to make it accessible via clearnet would… almost certainly be basically not worth it, and arguably defeat the entire point?

    It is possible to use I2P as effectively an extremely complex VPN sort of thing for clearnet, via outproxies, but you then just have to trust the outproxy, basically.


  • Godot actually has uh…

    https://github.com/func-godot/func_godot_plugin

    Basically… works to both rip and also create Quake, Quake 2, Half Life 1 maps.

    Its also a pretty extensive framework.

    If you wanna step up a bit from a Doom clone, to a Quake clone… you could do it with this.

    There’s also Godot VMF…

    https://github.com/H2xDev/GodotVMF

    Can actually rip and convert HL2, TF2, L4D… basically Source up to roughly 2013 maps.

    I don’t think its much of a map creator/editor though? I think the idea is you just actually make your map in Hammer, and then basically import it into Godot.

    I managed to … mostly correctly … decompile.or convert or whatever, some maps.from NeoTokyo, an old HL2 mod, so… will probably at least mostly work for HL2 mods?

    It does rely on the actual SourceSDK though, so… probably not ok for commercial use?