• wizardbeard@lemmy.dbzer0.com
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    14 hours ago

    Why is this particular revision the one you’ve been waiting for, as compared to any of the previous DLSS implementations?

    • CovfefeKills@lemmy.world
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      14 hours ago

      The style transfer filter specifically, not DLSS in general. If you look up NVIDIA Canvas you can get a better idea of what was anticipated and why there is so much potential in this. I expected it show up in the NVIDIA overlay and Ansel stack but it does make sense it is part of DLSS.

      • wizardbeard@lemmy.dbzer0.com
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        7 hours ago

        Well, that makes sense then, lol. That’s pretty much the entire selling point to this version besides performance improvements. Personally, like a lot of people online, I’m not a fan of what I’ve seen so far.

        • CovfefeKills@lemmy.world
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          7 hours ago

          Yea I mean the pictures they shared were ugly but I don’t care about some settings I am just happy that a goal I have been waiting for has been reached. Which is real time style transfer on games.