If we say we don’t like and it looks hideous, what exactly are we wrong about? “Actually you really love it!” Fuck off, you can’t force us to like your slop no matter how much you try to shove it down our throats.
I don’t know how nuanced the definition of “AI slop” is these days, but to me, it seems to refer to any content generated by AI directly for consumption. If that’s the definition you’re using, then this product does produce AI slop, because the art is materially altered from what the game’s art direction put in there, as can clearly be seen in the example side by side image comparisons. The differences clearly exceed simple lighting and texture changes, and the lighting it does alter does not appear to adhere to the same light source as the unaltered images, creating more detail at the expense of accuracy to the original content. It is the difference between “make me an image clearer than this” vs. “make this image clearer”.
I agree with you, this is an AI slop filter, but the main critique I’ve seen was about it changing the piece of art to something the artist didn’t intend (kind of the second half of your reply), that’s why I said he argues against a straw man.
Sorry, I misunderstood your comment and thought you were suggesting that Huang thought arguments against his point were the straw man argument, which doesn’t seem to be the case to me.
Huang seems to be suggesting that since the AI work is happening further down in the rendering pipeline, rather than reskinning it after rendering, makes it not count as AI slop, which is ridiculous.
If I am cooking a recipe to make something, it doesn’t matter if the recipe calls for adding shit to the top or if I just pour some shit on after it is cooked. It still has shit all over it.
Yeah that, other DLSS version was used to boost framerate. If people want pixel clarity for flex they’d run at 4k native. If this is mainly for altering visual, might as well market this as a separate product, like their corporate version of ReShade or something.
In fact, I vaguely remember they have something like that already. Around Battlefield V (2018) release I remember Nvidia had a tool to alter the games rendering settings deeper than the game itself allows, like lowering the LOD way lower in quality making it easier to see enemies, etc. DLSS5 could’ve been part of this thing.
If we say we don’t like and it looks hideous, what exactly are we wrong about? “Actually you really love it!” Fuck off, you can’t force us to like your slop no matter how much you try to shove it down our throats.
I think the straw man claim was that it’s AI slop, and Huang said we’re wring, because AI is deeply integrated into the rendering pipeline.
I don’t know how nuanced the definition of “AI slop” is these days, but to me, it seems to refer to any content generated by AI directly for consumption. If that’s the definition you’re using, then this product does produce AI slop, because the art is materially altered from what the game’s art direction put in there, as can clearly be seen in the example side by side image comparisons. The differences clearly exceed simple lighting and texture changes, and the lighting it does alter does not appear to adhere to the same light source as the unaltered images, creating more detail at the expense of accuracy to the original content. It is the difference between “make me an image clearer than this” vs. “make this image clearer”.
I agree with you, this is an AI slop filter, but the main critique I’ve seen was about it changing the piece of art to something the artist didn’t intend (kind of the second half of your reply), that’s why I said he argues against a straw man.
Sorry, I misunderstood your comment and thought you were suggesting that Huang thought arguments against his point were the straw man argument, which doesn’t seem to be the case to me.
Huang seems to be suggesting that since the AI work is happening further down in the rendering pipeline, rather than reskinning it after rendering, makes it not count as AI slop, which is ridiculous.
If I am cooking a recipe to make something, it doesn’t matter if the recipe calls for adding shit to the top or if I just pour some shit on after it is cooked. It still has shit all over it.
All good, my reply was a bit ambiguous in that concern.
I agree, calling that feature “not AI slop” can only be explained by the fact that he’s the CEO and has to sell that garbage.
You’ll need two 5090 cards anyway.
I’m actually happy I can’t afford this bullshit.
Yeah that, other DLSS version was used to boost framerate. If people want pixel clarity for flex they’d run at 4k native. If this is mainly for altering visual, might as well market this as a separate product, like their corporate version of ReShade or something.
In fact, I vaguely remember they have something like that already. Around Battlefield V (2018) release I remember Nvidia had a tool to alter the games rendering settings deeper than the game itself allows, like lowering the LOD way lower in quality making it easier to see enemies, etc. DLSS5 could’ve been part of this thing.
Cant even afford one haha my trusty 2070 super still works great for my needs.
I wonder how much power two 5090s would draw?🤔
Energy bill through the roof I guess.
My desktop with a 3080 draws more than my homelab R740s even the one with a Quadro. Two 5090s would probably use more than the whole rack.