• taiyang@lemmy.world
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    23 hours ago

    I’ve seen it in reverse; people who saw the initial yassification of characters were impressed by the “rendering” but after a few days, have realized that perhaps it isn’t the creative intent to make everyone look like AI slop.

    Plus even if the tech ends up being good, the demonstration (and subsequent response) is very much not. Shadows getting washed out, people’s arms disappearing, and other things, people looking it over realize it’s not even doing what it wants to do.

    Maybe it’ll work out when the creators have control over it and can prevent it from undoing important stuff, like a character’s plot related scars or lighting effects used to show players where to go, but that’s all suspect until proven otherwise.

    • Talaraine@fedia.io
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      22 hours ago

      Don’t forget the “at least we still have amd” mindset. If AMD picks this up (and the CEO’s are related ffs) then the only work needed by game devs will be these horrible munchkin models that AI will magically fix.

      At that point it’s not only that we replace human artists anymore, it’s that any new players in the gaming GPU market will have catch up to DLSS to even be considered as a viable alternative.