Is anyone else completely over this tedious shite?

I understand the cases where it’s used to hide the fact that the game is loading in the next section of the level, but surely there are better solutions to that non-issue. Like a loading screen.

Regardless, it’s almost never the case that these shimmy squeezes have anything to do with slowing the player down for under-the-hood reasons (think of games like Sekiro, Hitman, Assassin’s Creed or Star Wars Jedi Fallen Order). They’re apparently there to provide the player with ‘gameplay’, I guess because they’re free gamey gameplay shit that you can just pepper into a level randomly to embloaten the experience a little.

It’s like a dog bowl with lots of nooks and crannies in it, designed to make the dog eat slower, but is presented as “enrichment”. I’m not a colicky dog and the rest of the game is providing ample enrichment, thanks. It would be even more enriching if you’d stop interrupting me to make me walk sideways through a fucking bookcase.

#CancelShimmySqueezes

  • tal@lemmy.today
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    7 hours ago

    One thing that annoys me about loading animations designed to conceal the game needing to load is that there’s no guarantee that — especially with PC games, as the game is played on faster computers — the bottleneck may become the animation completing rather than the actual loading.

    Static loading screens don’t have this problem.

    I kind of like Fallout 4’s approach of putting a single model up that you can rotate and look at while something is loading. It’ll add to the loading time a bit, but at least there’s something the player can fiddle with for a few seconds.