• Björn@swg-empire.de
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    12 hours ago

    I had a Voodoo 2. I was salty at my parents that they got the 8 MB version instead of 12 MB. But I couldn’t formulate my frustration because I didn’t quite get the difference between system and graphics memory yet.

    Still it was amazing how fast everything was. I spent hours just switching weapons in Jedi Knight. And Unreal was just drop dead gorgeous in Glide. No comparison to Direct3D or OpenGL.

    And it included a demo of a rotating donut with bump mapping which would be toutet as this amazing new graphics feature decades later.