Hmm, that is an interesting point, because I do also prefer roguelike videogames to RPGs. They compress the whole character development down into a much shorter timeframe.
And while it’s still a factor that it’s just your stats growing vs. your enemies’ stats growing, you do have a pretty clear goal to reach.
You also most definitely have no plot armor either, as a single death is the end of that story. And the randomization of the levels certainly adds to that, too, as I can’t get the feeling that I should be able to manage anything the game throws at me.
My favorite roguelike !dcss@lemmy.ml has these historic quotes on items and spells. And the Swiftness spell has verbatim this text as its quote:
…which is the best gameplay advice for that game, for any situation. 🫠
Hmm, that is an interesting point, because I do also prefer roguelike videogames to RPGs. They compress the whole character development down into a much shorter timeframe.
And while it’s still a factor that it’s just your stats growing vs. your enemies’ stats growing, you do have a pretty clear goal to reach.
You also most definitely have no plot armor either, as a single death is the end of that story. And the randomization of the levels certainly adds to that, too, as I can’t get the feeling that I should be able to manage anything the game throws at me.
My favorite roguelike !dcss@lemmy.ml has these historic quotes on items and spells. And the Swiftness spell has verbatim this text as its quote:
…which is the best gameplay advice for that game, for any situation. 🫠