- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
Me, a fan of the actual base Might and Magic series:

Which one’s your favourite?
The 6-8 trilogy is what introduced me to it, so it’s one of those, but it shifts every time I replay them. Probably 7, but I played them back to back a few months ago and 6 does have the more expansive maps to explore.
4/5 are great too, for the classic grid style ones. I never touched 9, I heard it was pretty bad. I picked up 10 in a sale a while back, and it looks like a pretty good mix of the 4/5 and 6-8 styles (3d, but grid-based). I’ve been really preoccupied with some other long games since then though, so I haven’t tried that one too much.
I was excited until I saw Ubisoft
They’ve published all the HoMM games since 2003.
and they haven’t been good since IV which was released prior to ubisofts infection
HOMM5 was an excellent game. Spiritual successor to 3 with great graphics and so many QOL improvements.
I’m more excited for this than I have been for a game in years. It looks like HOMM3 with modernized QOL updates and graphics. That’s really all I need.
I’m excited about it and have finally found that scratch for my itch with the Heroes of Science and Fiction which surprisingly was true to the old HOMM games.
Overall this is a great direction because these games have been neglected and forgotten for what feels like decades, so it’s nice to be in a sort of golden era and hopefully these sales continue so it can go even further.
Heroes of Science and Fiction
Oh, this looks great!
They’ve got a demo available! Worth checking out if you want to whet your appetite.
Played it today, it’s excellent!
Hey hey people…
Whatever brings that crazed warlord out of hibernation is good for me. There are a handful of youtubers who have tried to ape the style, but nobody has managed to replace sseth.
Didn’t like his recent top down shooter reccomendation though. The reload mehanic is needlessly complicated, three button presses plus a timing minigame. I can appreciate penalizing early reloads by losing the rest of the mag/clip, I can work with manual reloads, and while I don’t like quicktime event reload mechanics I can tolerate it.
But press R to start the reload, press E to eject the mag, then time your R press to reload faster? Too much for me alongside all the other mechanics.




