SSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 2 months agoUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comexternal-linkmessage-square11fedilinkarrow-up1124cross-posted to: gaming@beehaw.org
arrow-up1124external-linkUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comSSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 2 months agomessage-square11fedilinkcross-posted to: gaming@beehaw.org
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up22·2 months agoThey should, the throw summon mechanic made the game more fun.
minus-squareSharkAttak@kbin.melroy.orglinkfedilinkarrow-up3·2 months agoWas there really that much difference? I’ve only played the non-throw version, I think.
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months agoYes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.
They should, the throw summon mechanic made the game more fun.
Was there really that much difference? I’ve only played the non-throw version, I think.
Yes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.