I enjoyed it for what it was on release to be honest. I have a pretty high tolerance for imperfections in games though and grew up with the elder scrolls/fallout/Bethesda games so I’m more than used to loading screen, enter room, loading screen, exit room, loading screen, change area, loading screen, etc etc…
If you do play, without spoiling anything, there is a “mechanic” that is pretty much dependant on new game plus. Basically if you want to get stronger through this specific system then I wouldn’t waste time base building or whatever because those things will just be lost in the new game plus. Can just beat the story a few times, or just once to see what it’s all about, and then “settle down” in a playthrough to do all the base stuff.
the problem for me was taking all of that (which I was fine with), and then adding multiple steps of monotonous space travel in the [change area] part.
It added too much tedium, and also removed one of the best parts of Bethesda RPGs - wandering and exploring between POIs. No enjoying the scenery, navigating the landscape, randomly happening upon easter eggs. Just A to B to C to Z in the most boring way possible.
I enjoyed it for what it was on release to be honest. I have a pretty high tolerance for imperfections in games though and grew up with the elder scrolls/fallout/Bethesda games so I’m more than used to loading screen, enter room, loading screen, exit room, loading screen, change area, loading screen, etc etc…
If you do play, without spoiling anything, there is a “mechanic” that is pretty much dependant on new game plus. Basically if you want to get stronger through this specific system then I wouldn’t waste time base building or whatever because those things will just be lost in the new game plus. Can just beat the story a few times, or just once to see what it’s all about, and then “settle down” in a playthrough to do all the base stuff.
the problem for me was taking all of that (which I was fine with), and then adding multiple steps of monotonous space travel in the [change area] part.
It added too much tedium, and also removed one of the best parts of Bethesda RPGs - wandering and exploring between POIs. No enjoying the scenery, navigating the landscape, randomly happening upon easter eggs. Just A to B to C to Z in the most boring way possible.
How is the exploration part? I like Bethesda game for that part and i heard starfield doesn’t excel in that end.
Also i didn’t know there’s a ng+