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tgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 2 months ago

Dual Wielding [Dungeons & Dragons]

lemmy.blahaj.zone

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Dual Wielding [Dungeons & Dragons]

lemmy.blahaj.zone

tgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 2 months ago
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  • Ghostie@lemmy.zip
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    • TheMinions@lemmy.world
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      I’d allow this but, I’d let it just be the flat Str score of an attack.

      Monks get to have their unarmed strike to be special.

      The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

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      • Kichae@wanderingadventure.party
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        theminions@lemmy.world The prone stuff also just seems unbelievable. Jabbing someone with your off-hand isn’t going to knock anyone over. It’s not a running body check against someone who isn’t bracing.

        I see this all of the time in the PF2r subreddit. Everyone wants to know why it’s so hard to push enemies around or knock them over, as if they’re pro-wrestlers desperate to oversell for you for a paycheque, and not creatures who are opposing your attempts to do those things.

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        • Susaga@sh.itjust.works
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          I think that has less to do with monks and more to do with your players.

    • vithigar@lemmy.ca
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      That is massively more powerful than a RAW normal action unarmed attack, which does a single point of damage with no other riders.

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