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Joined 2 years ago
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Cake day: June 26th, 2023

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  • Since you asked:

    • Rolling damage against the floor on a miss
    • The intimidate check granting a +2 to hit as a free action
    • Using Mage Hand to manipulate items that are worn/held by a creature

    The damage against the floor is a minor thing, and smashing up the place as a consequence of fighting there is a reasonable bit of extra flavour. I’m not against it.

    A free action that grants a skill check to get +2 to hit on your next attack as a reward for missing is wildly disproportionate. There are feats worse than that. If this is a thing people can do why would literally everyone playing not be constantly chewing up the floor in every encounter?

    Broadly speaking objects that are worn or held are exempted from automatic manipulation by spells and effects, though this is usually called out in the description of the effect. Telekinesis, which is much stronger than Mage Hand, is one such spell which grants the wearer a save. Then you have things like Catapult, Daylight, or Fireball’s ignition effect, from which held or carried items are flatly immune. Personally I’d consider that grounds to extend that same restriction to Mage Hand.


  • I’d go so far as to say it’s not just the DM’s prerogative to set DCs for actions the players want to take but literally part of their job as specifically outlined in the core rules on ability checks.

    The fact that the DM presumably set a DC for the intimidate check is also not the part here that’s in question.


  • Yes, completely agreed.

    There are also systems much better at this than D&D, which makes calling it out as being the “great” thing here even more out of place.

    If you want crunchier rules that have these kind of flavourful interactions you could play PF2e, which literally lets you roll intimidate to debuff your opponent and you have to actions available to do so after swinging your weapon. If you want something looser and more freeform that encourages improvisation maybe take a look at Legend in the Mist or something.


  • No. These people are welcome to play however they want. They’re having a good time and that’s great for them.

    Pitching this as “d&d is great” when the entire story hinges on multiple table specific rulings makes this both less relatable for players of d&d used to a different tone of play and can set unrealistic expectations for new players who might join a game that plays very differently.

    I’m not saying they shouldn’t play like this, or that this isn’t d&d. It’s just a very specific scenario that is quite likely to be non-representative of many games.










  • I will happily enable and use it once doing so doesn’t break any of my connectivity.

    I’m not managing an enterprise network, it’s just my home, but my ISP doesn’t support IPv6 so that’s one extra layer of complexity right off the hop. On top of that internal services switch which previously required no manual configuration just seem to randomly not work.

    IPv6 is not going to see widespread adoption unless it can be implemented completely transparently for the end user, full stop.