The first ‘Wipeout’ mostly had original instrumental edm music by Tim Wright, aka CoLD SToRAGE, with just three tracks by Leftfield, The Chemical Brothers, and Orbital. But the sequel ‘Wipeout 2097’, released a year later, had Future Sound of London’s ‘We Have Explosive’, Fluke’s ‘Atom Bomb’, an instrumental of The Profigy’s ‘Firestarter’, and the like.
This was a promo poster for ‘Wipeout’ made by Designers Republic, featuring DJ Sara Cox:
In a gaming club near my home, the owner straight up put the ‘Wipeout 2097’ cd in the console and let it play the music like a stereo system. Which is something PS1 could do but N64 couldn’t, because the latter still relied on cartridges.
Now imagine Nintendo 64 kids dealing with any of that for the first time.
By the way, ‘Wipeout’ was made by Psygnosis, who also played a large role in the development of the PS1 console — including iirc commissioning a dev kit based on a regular PC instead of a costly Sony workstation. Later on they functioned as a liaison for third-party developers, helping them with programming for the PlayStation. Sony thanked them by restructuring them into Sony Liverpool, and then closing them altogether in 2012.
The first ‘Wipeout’ mostly had original instrumental edm music by Tim Wright, aka CoLD SToRAGE, with just three tracks by Leftfield, The Chemical Brothers, and Orbital. But the sequel ‘Wipeout 2097’, released a year later, had Future Sound of London’s ‘We Have Explosive’, Fluke’s ‘Atom Bomb’, an instrumental of The Profigy’s ‘Firestarter’, and the like.
This was a promo poster for ‘Wipeout’ made by Designers Republic, featuring DJ Sara Cox:
In a gaming club near my home, the owner straight up put the ‘Wipeout 2097’ cd in the console and let it play the music like a stereo system. Which is something PS1 could do but N64 couldn’t, because the latter still relied on cartridges.
Now imagine Nintendo 64 kids dealing with any of that for the first time.
By the way, ‘Wipeout’ was made by Psygnosis, who also played a large role in the development of the PS1 console — including iirc commissioning a dev kit based on a regular PC instead of a costly Sony workstation. Later on they functioned as a liaison for third-party developers, helping them with programming for the PlayStation. Sony thanked them by restructuring them into Sony Liverpool, and then closing them altogether in 2012.