Man, I may have grown up with 64-bit PCs and Arduinos, but the ol’ Apple II is still surprisingly usable (though obviously don’t expect it to be able to run Crysis).
That’s the problem though, with old systems like that, the CPU was like 1/10th of the equation, the hardware was far more important. Porting something often involved a full rewrite.
Man, I may have grown up with 64-bit PCs and Arduinos, but the ol’ Apple II is still surprisingly usable (though obviously don’t expect it to be able to run Crysis).
Somebody has to have ported Crysis to the NES, right? That uses the same MOS6502 CPU (but has some beefier graphics hardware)
That’s the problem though, with old systems like that, the CPU was like 1/10th of the equation, the hardware was far more important. Porting something often involved a full rewrite.