So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y’a have any games like that? Where you like everything about them except the actual gameplay?

    • FreddiesLantern@leminal.space
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      2 days ago

      I’d be so all over a proper turn based Warhammer game.

      Shadow of the horned rat and dark omen both do the same but just a little closer to the tabletop game afaik (but they’re a pain to get properly running).

      Then there’s SOVL which gives a proper turn based mechanic that’s pretty close to Warhammer fantasy of old in the style of classic white dwarf battle reports.

      There’s also a game in cooperation with the people behind 9th age but also, didn’t get it working yet.

      Meager pickings :/

    • Voroxpete@sh.itjust.works
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      2 days ago

      For the record you can auto complete the battles and just play them as turned based strategy games with no tactical component. That may or may not be what you’re looking for, but just figured I’d let you know.

      • Quetzalcutlass@lemmy.world
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        2 days ago

        My experience with autoresolve is that it punishes you for not fighting manually. You can basically always get better results if you take charge, and in the (old) Total War games I played resolving often cost half your army even when you vastly outnumbered/leveled the enemy.

        • Voroxpete@sh.itjust.works
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          1 day ago

          Anyone who knows their way around the tactical battle system can generally outperform the autoresolve, but for this person’s use case (no tactical battles at all) that just sets a new difficulty baseline. If that’s too high, bring the game difficulty down. Problem solved.

        • Voroxpete@sh.itjust.works
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          1 day ago

          I mean, there’s enough game there that people routinely run “Auto resolve only” multiplayer games, so clearly there’s a decent number of people who think it’s worth doing.

          Alternatively, if you want to keep the tactical battle element but find the “real time” aspect hard to manage, I’ll point out that you can give orders while paused. So you can effectively make it into a turn based game. Total War combat is pretty slow already, compared to stuff like StarCraft, and there are plenty of tools for building multistep orders and so on. Honestly, that’s how I play for the most part. I watch things play out and whenever I need to issue new orders I pause first.