That makes sense, floating-point precision falls apart with large numbers but is pretty good with small numbers.
Perhaps there’s a mod that can swap out the position system to use doubles instead of floats? But I’m pretty sure that’s a Unity thing with its Transform positioning system so that’d be quite a challenge to change.
That makes sense, floating-point precision falls apart with large numbers but is pretty good with small numbers.
Perhaps there’s a mod that can swap out the position system to use doubles instead of floats? But I’m pretty sure that’s a Unity thing with its Transform positioning system so that’d be quite a challenge to change.