For me it’s a lack of creativity and innovation when it comes to gameplay. Indies or just smaller studio productions take more risks and that’s a lot more exciting.
Must be multiplayer, ostensibly because people ‘demand’ it, but a narrative easy to believe when you know players are stuck with your servers and you can effectively shut down the game when it no longer makes money for you.
Relatively fewer games to be made, no chances may be taken. Conventional wisdom tells them that people got over turn-based in the 90s, so even the FFVII remake refused to do real turn-based, while Clair Obscur showed that it was still absolutely welcome gameplay.
I admit I was thinking about E33 as well, but my niche is narratively strong games or puzzle games. Too many AAA games are narratively disjointed open world messes and when it comes to puzzles indies are just king. Animal Well, Blue Prince, The Witness etc.
to me, aaa = mark of inferior quality, barring some exceptions
For me it’s a lack of creativity and innovation when it comes to gameplay. Indies or just smaller studio productions take more risks and that’s a lot more exciting.
Yeah, AAA productions:
I admit I was thinking about E33 as well, but my niche is narratively strong games or puzzle games. Too many AAA games are narratively disjointed open world messes and when it comes to puzzles indies are just king. Animal Well, Blue Prince, The Witness etc.
that is my point exactly. doesnt matter how nice the game looks, if its uncreative crap nothing will save that.
To me, AAA means but it in 6-12 months for $10-20