

While true, the issue is that Debian release cadence is such that they will always be “behind” kernel and wine wise.
Also they are more purist and less likely to facilitate proprietary bits. Last time I tried wine a lot of apps didn’t work because they had no work to enable non-free fints So they may have the same general packaging strategy, but the vintage of content and scope are distinctly different from more aggressive distributions.





Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn’t count, hypothetically.