• edgemaster72@lemmy.world
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    3 days ago

    I hate that the default grid mechanics in 5(.5)e are square circles, like, they really think people who want precise grid based combat aren’t capable of using the alternating 5/10 ft. diagonals rule

    • Jeeve65@ttrpg.network
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      3 days ago

      I have used both types of distance calculation in different campaigns. I agree that the ‘alternating’ rule is better, but I’ve also seen that it confuses some players and in that case slows down combat.

      I’m currently using the phb rule. My players have just gained access to fireball and similar AoE spells, and I use the actual circular spell effects

      So far I have not seen the players actively abusing this, so for now I’m just ignoring the weird distance effects

      • geolaw@lemmygrad.ml
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        2 days ago

        Re-write the spell to be a firecube. If the grid is that important, just declare that magical fire occupies a cubical volume because “magic”