- cross-posted to:
- linux_gaming@lemmy.ml
- cross-posted to:
- linux_gaming@lemmy.ml
Worth keeping in mind that I’m not a programmer, I cannot write code yet but I can understand some of it when I read it and how it’s structured. I’ve wanted to learn for a long time, so this could potentially be a way to start learning if I ever have time.
I am a programmer but I wouldn’t trust myself I could invest enough time and knowledge into such a project. This is basically the announcement of someone making a fork. People make thousand forks a day, it is important what comes out it. Making a fork and saying maybe I will work on this project in the future after I learned how to code is not worthy of being news in my opinion.
On one hand, lol
On the other hand if they do have time that’s a nice way to learn programmingAbsolutely, and I would encourage them to do so! But that’s just not news interesting for a broader public lol
The way I use Lutris today is nothing more than a prefix manager, I click add game, set up my prefix, and install my games manually.
New features will be unlikely, but not entirely off the table if there’s a really good reason to include them.
Given this, wouldn’t simply bookmarking the last Lutris release that you find acceptable be an easier way to meet your needs?
Or are you trying to guard against Lutris disappearing or retroactively changing old versions?
i like their goal for the software. i don’t know if lutris uses overlayfs already but that’s probably also something to look into, since each prefix is like a gigabyte before anything is added and most prefixes use the same dependencies.




