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Cake day: August 21st, 2024

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  • for me i was done with it almost as soon as it started. for a game called pacific drive you do basically no driving. i had hoped for some sort of supernatural stormchasing sim, but the tiny maps and frequent obstacles mean you really only have any use for the car when leaving or entering. otherwise it’s just in the way.

    also, i got so fed up with the damage system that i disabled it, but that also disables quirks, which just seems like the game punishing you for not playing the correct way by removing unrelated gameplay elements.






  • control is such a cool ip, it’s a real shame that it’s so combat focused. i wanted more mystery, more things to solve. instead i got “look at this weird thing! now shoot some guys next to it” for 10 hours.

    like, that thing with the central power generator? genuinely great environmental storytelling. but then they don’t really do anything with it. not that they have to examine every little thing in detail, but… they could have examined some things.

    it’s sort of related to how i feel about pacific drive; full of neat ideas that are just used as set dressing for the main loop.













  • lime!@feddit.nuto196@lemmy.blahaj.zonePassing Rule
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    3 days ago

    i got to witness this with two double-trailer log carriers once, they were jockeying for position at 90km/h while i was trying to get past. now this was my first time in the company tesla model 3 (this was in 2017) and i just wanted to get past so i waited for an opening and floored it. after i had cleared them i looked down at the speedometer and i was doing 170. it didn’t feel any different to doing 90. super weird experience considering i’d managed to make myself car sick a few minutes earlier when accelerating from 40 to 100 on the onramp.