planes have chairs on them i think
planes have chairs on them i think
might just be a shop, but the lighting and materials are super off. the text looks screen printed but the images look like dye sublimation. and the fabric looks like cotton, which doesn’t take dye sublimation. digital images superimposed onto pictures tend to have a distinctly flat, digital look, while generated images tend to be locally coherent but mismatched on a bigger scale, like the aforementioned prints.
not only a fake, but a real bad one.
at least that transferred
i prefer the english original big ben theory about a big guy called ben


oh yeah that makes sense, the little bubble window is literally just painted over.


yeah but you generally also have a hierarchy of submodels so that mirroring a group mirrors everything in that group.


i… these are literally all ai. like why would the render be missing a horn?
five per croc is just boring. one? hilarious. six? disturbing. ten? wardrobe malfunction.


i like that kind of thing in theory but when “even weirder” equates to “there are guys to shoot everywhere” i lose interest. alan wake had the same issue. it worked in max payne because the story is already batshit insane.


for me i was done with it almost as soon as it started. for a game called pacific drive you do basically no driving. i had hoped for some sort of supernatural stormchasing sim, but the tiny maps and frequent obstacles mean you really only have any use for the car when leaving or entering. otherwise it’s just in the way.
also, i got so fed up with the damage system that i disabled it, but that also disables quirks, which just seems like the game punishing you for not playing the correct way by removing unrelated gameplay elements.


i’d disagree on the first one, that’s just par for the course here. and 90k is senior staff engineer territory here. that puts you in the 99.9th percentile.


well duh. i’m in the top 5% of earners here, and i make just shy of €60k a year before taxes.


this sounds… entirely reasonable? like, had it not been in california that’s about what i expect a position with those responsibilities to pay. the median income here is just below $40k a year and for an it manager these are all completely expected skills. i don’t get it.


in the rest of the world that is basically a three-job salary.


control is such a cool ip, it’s a real shame that it’s so combat focused. i wanted more mystery, more things to solve. instead i got “look at this weird thing! now shoot some guys next to it” for 10 hours.
like, that thing with the central power generator? genuinely great environmental storytelling. but then they don’t really do anything with it. not that they have to examine every little thing in detail, but… they could have examined some things.
it’s sort of related to how i feel about pacific drive; full of neat ideas that are just used as set dressing for the main loop.


that’s divx. xvid is h263, or mpeg-4 part 2. it’s all a bit muddled but xvid was started by divx as an open platform, it’s gplv2 but it uses a bunch of patented code.
like everything in the video world, it’s needlessly convoluted and bogged down by red tape.


also charlie brown had a lot more hair
unless it’s from a fighter jet and the ejection mechanism is still in