

most mod managers are for a single game.
but i guess the actual answer would be steam workshop.


most mod managers are for a single game.
but i guess the actual answer would be steam workshop.
it’s been a few years since my last mac but i remember that clicking on things in background windows would bring them forward rather than trigger the action, so you needed a second click to actually do the thing. i did enable focus on hover and it wreaked havoc on the window management so i had to turn it off. can’t remember the details though.


i think it died before then. latest version is from 2008.


there is a networking module in the Shrine fork. i think its internal name is “heretic” as it is against god’s will.


they are analyzing the way the tools are being used based on marketing. yes they’re useful for senior programmers who need to automate boilerplate, but they’re sold as complete solutions.


i’m very upset about it and keep telling people not to use it. have for like 15 years.


the previous versions at least need the software to supply motion vectors. otherwise it’s just guesswork. i’m assuming there will be some way to supply lighting information as well.
whatever the final product can do, they certainly didn’t show it off in their examples.
fs as in file system, you answered ntfs. that’s a red flag. what version of ubuntu? so you used lutris too? what was the log output from lutris? so it did start with wine but there was no video? which version of wine? do you have dxvk installed? what was the log output from wine?
don’t run applications installed in another operating system on linux. it will not work. use a separate application instance.
it’s a really interesting decision because while it makes the menu positioning consistent, it also creates a hard link between the active window and the desktop, which means that things like “hover to focus” and “click button in background window” fundamentally cannot work.
os? fs? what was the result of changing the proton version? did you try proton-GE or umu? did you run it without a launcher? did you try running it directly through the terminal? what did the steam logs say? what did the heroic logs say? did you install the windows and linux versions separately? if not, did you install it on linux or windows first?


fof got better but it still to this day has massive timing issues.
what is your setup? what did you do? how did it fail? what was the error? did you attempt to mitigate it? if so, what have you tried? did anything change? have you tried it in another environment? did it work? what’s the difference between the environments?
because there are better pdf readers available for free.
also cyberpunk certainly works for everyone else on proton.
“didn’t work” isn’t going to get you any help.


i thought yarg had made these releases obsolete.
“in fact it will probably be more expensive to do catering for an entire film crew for the duration of a shoot than for three astronauts.”
we once lost a contract to build a service from scratch because the team didn’t have enough experience with aws lambda.
there was no stack, no legacy code. the pitch was basically “onlyfans but sfw”, with no further details. as a team we had about 80 years of experience. all seniors. but no, they wanted experience with lambdas.
i miss the cute animal sketches they used on error pages a few years ago. like the confused little dinosaur with the map.
exhibit A: the header image.