

not with that attitude


not with that attitude


centaur = brain of a man, speed of a horse.
reverse centaur = brain of a horse, speed of a man.
substitute horse with ai.
yeah it’s called “eternal life in a place without sin”
depends on where the mute button on the model you have.
also that’s an… interesting take for a furry.


yeah it’s not very good. but it’s one study of many and it was more to show that people are actually having issues with them.
all of you are going to jail for posting /s
in many european languages, the word “extra” (as in a background character) translates as “statist” or some variation thereof.


interestingly the one i was next to was one of the first to use the evaporative cooling tech most of them use now. it was developed partly at my university.
guy in the middle looks like a drug dealer


that’s why i mean it’s the same thing. don’t build them near people. we know ground-transferred infrasound is bad for your health.
as for louder, idk. i worked next to a facebook dc for years, it was eerily quiet.


apparently low-frequency noise causes heart rate variations. https://www.nature.com/articles/s41598-021-97107-8
the conclusion is the same for both things too: don’t build them where people live.


i’ve heard it a lot but never put much stock in it until there was actual research: https://www.nature.com/articles/s41598-021-97107-8


so same thing as for wind turbines then
Edit: as in, they should not be built where people live because you can feel the vibrations and it has a measurable effect on your vascular health. i linked a paper.
yeah, it’s definitely more insane. but i think sr2 is the best in terms of representation.
this seems more woodpecker-coded
yeah we can only do what we can, and not managing to be some kind of enlightened super-being isn’t a personal failure. that’s just life.
catan is what got me into board games, and i’ve played it quite a few times. it does suffer from being one of the earlier entries in the current “renaissance” in that there is not a lot of player interaction and what there is is disruptive. that said, it’s still a good intro to the meatier stuff.
my recent plays include Skull, a 5-minute bluffing game; Earthborne Rangers, a cooperative adventure where you walk through a big forest and help people with their problems; Mind MGMT, a 4-v-1 hidden-movement game where a team tries to find a spy; Ark Nova, where you compete to build habitats for endangered animals; Codenames, where two teams try to puzzle together related words; and Root, where you play as cute forest animals embroiled in a violent conflict.
there’s so much out there now that you can basically just pick a theme you like and there will be like 15-20 games about that specific thing.
redesign your logo.