It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

    • jj4211@lemmy.world
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      10 hours ago

      Perhaps you could elaborate on what ‘regulatory measures’ you are referring to that would run counter to the argument. I can take that overly simplistic phrase a number of ways ranging from “doesn’t make sense at all” to “maybe I could discuss the nuance”, but it’s impossible to continue a discussion based on the dismissive vague comment.

      • stickyprimer@lemmy.world
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        6 hours ago

        I would, but it’s video games and the mood in the room is not one of curiosity and discussion, but of pounding fists on the table. But suffice it to say that people think they can explain a law like this in two sentences while I despair that it can even be written at all, even with 100 pages, and function recognizably.

        If you want an example, take Texas SB2420, the recent age verification law which said “the App Store has to ask your age and then tell developers so they can only show age appropriate content.” And now go read the full text, which I did at work. And look up Apple and Google’s implementation guidance and API specs. A “simple” thing people think can be explained in a few words is much, much more complex underneath. Like I said, I don’t even think this law can be written and come out the way we want it to.

        • TotalCourage007@lemmy.world
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          4 hours ago

          Kinda seems like you are pounding more tables than I am. Can’t wait for a future when little timmy needs to nag his parents any time a fortnite or roblox update happens. Almost like these laws are written by out of touch simpletons who don’t understand tech.

          • stickyprimer@lemmy.world
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            4 hours ago

            I wasn’t referring to you but rather the heavy downvoting that my comments are receiving. I know when I’m muddying the hive mind’s cherished narrative with complications from reality, and that’s a stoning offense, no mistake.

            • TotalCourage007@lemmy.world
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              4 hours ago

              My apologies if you weren’t. But I would still reference all the problems that implementing this kind of law will cause. Instead of making things secure this does the exact opposite 99% of the time, its just a Honeypot for hackers.

              • stickyprimer@lemmy.world
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                3 hours ago

                Absolutely. Age verification sucks. It’s just an example of the complexities between a two sentence concept and an actual software implementation. I lived through SOX, GDPR, and many others. They sound simple. “Right to be forgotten” but they are complex as hell and often have unforeseen side effects.

        • jj4211@lemmy.world
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          5 hours ago

          The difference in your scenario is that it is enforcing a regulation, rather than being bound by it.

          Yes, enforcing a regulation, particularly with different requirements by geography is a nightmare. You have to translate the law to code, and make it conditional based on some mechanism of determining jurisdiction.

          However, a regulation like “you will ensure you will not require online connectivity for single player games, or if multiplayer you will ensure that third parties are able to keep hosting to keep the experience whole once you stop” is not a nightmare of nitpicky local regulations to navigate. The law doesn’t need to map to code, it just governs the human behavior/decisions.

          For example, there are various ‘password’ laws, and it’s no huge deal to comply, since you only have to honor some strictest common law and you don’t need software to implement the regulatory rules.

          • stickyprimer@lemmy.world
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            4 hours ago

            I believe you’re trying to make it sound like “no it would be simple, just don’t go out of your way to do the bad thing.”

            I know people just want to root out only the most obvious most insidious cases where online is totally unnecessary so it can seem like a simple matter of not doing it. But what about all the rest of gaming? How are we going to define these concepts? Write this law so that it will work for Fortnite, Among Us, MOBAs, and Hearthstone. Just try.

            If someone wants to write ten paragraphs defining “single player games” with due precision and “unnecessary online components” and the required remedies for games that do have online components I’d love to hear it. No one here will take this time even though ten paragraphs is a laughably small length for such legislation to be written.

            This bound/enforce bit is a distinction without a difference. In each case you need to understand the letter of the law and dance around it. SB2420 has plenty of things to “simply not do” and any “ensure offline play” law would absolutely have things you must do.

    • Don_alForno@feddit.org
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      15 hours ago

      You haven’t really adressed my points in any way. It’s of course up to you, but as long as you haven’t, there’s no reason to be smug.