Trailer: https://www.youtube.com/watch?v=H-43VeYGiPM
Warner Bros.’ bizarre 2023 decision to shelve its live-action/animated film, Coyote vs. Acme, sparked outrage both in the industry and among fans online. But the film is finally being released, and Ketchup Entertainment, its new distributor, recently released the trailer. All I can say after watching that trailer is, what the heck was Warner Bros. even thinking? Granted, a killer trailer doesn’t automatically mean it’s a great film, but all the winning elements are here.



This animation looks so good, if only because it’s been so goddamn long since I’ve seen high-quality American 2D animation. I really hope this releases well and shows studios that 2D animation doesn’t have to be dead.
May I suggest scavengers reign?
https://titmouse.net/work/scavengers-reign/
The newest Loonie tunes (the day the earth blew up) has the same style as the coyote (mines the live action)
Scavenger’s Reign is great, and Common Side Effects was made by the same people and has similarly great animation.
Except the majority of it isn’t traditional 2D animation. Much like the Rescue Rangers movie, the main characters are actually 3D models made to look animated. It also included hand-drawn animation, but for more minor characters and establishing shots and the like. From what I’ve read about this, it’s the same. 2D animation is costly and slow while 3D animation is cheap and fast so they used 3D for the main characters who take up the bulk of the film and 2D characters for more minor appearances. For example, Porky Pig appears to be genuinely hand drawn, while on the other hand there are moments where it’s easy to clock Wile E. Coyote as a 3D model such as when he holds up the sign stating “ACME SUCKS” in the trailer.
Even still, it’s at least not yet another plastic-looking 3D style. I’m not so much of a purist. If it can fool me, I’m okay with it as long as humans are doing the work and getting paid for it.
The 2D stuff looks so much better. This is honestly the backwards way to do it if they actually gave a shit. You would spend the money to have the main characters animated by hand and use CG for incidentals, vehicles etc.
The hard part of 3D animation is creating the model. Once you have that, animating it is fairly easy. On the other hand, with 2D animation you pay for every frame, but the process of creating a new character design isn’t that difficult.
Therefore it makes sense to use 3D for characters you’re going to use a lot (since you’re going to get a lot of use out of the models) and 2D for characters and objects that only make brief appearances.
It makes sense from a monetary standpoint. Not from an artistic one, which was my point.