So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

In other news:

  • sp3ctr4l@lemmy.dbzer0.comOP
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    11 hours ago

    Skull & Bones is not a roleplaying game.

    There are no impactful decisions you can make that change the storyline of the world / your character’s story arc, there is no character building, there is no roleplaying.

    Skull & Bones is a mobile style gacha game, with tons of resources to seek and manage and use, minimal actual gameplay, tons of tiers of items to obtain.