So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

In other news:

  • wampus@lemmy.ca
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    19 hours ago

    To each their own.

    I find the sea battles got boring really quick. I think the game devs knew the sea battles would get boring fast, which is why they have such extensive options for fast travel in the game – to avoid the ‘focal point’ of sea battles/sea travel… they implemented systems to avoid what they try and promote as a key feature of their offering. It feels sorta like selling an FPS based on its first person shooter gameplay, but then implementing a bunch of features like AI bot control, mission spectator mode, etc, to make it so players don’t have to do any FPS gameplay… because you’ve made it so boring you know no one is gonna stick around if they gotta play your game the way its marketed.