So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

In other news:

  • wampus@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    17 hours ago

    Yeah, I’m pretty sure we’re closely aligned on this stuff – though I’m more of a “fuckit, I’mma beta test this shit” type.

    The ability to release a ‘new’ game, which has done that fundamental rework of underlying mechanics, is one of the things we lose when we see an extended EA approach – I totally get that its a bunch of work to refine those systems, and its a right pain to try and backport it after you’ve done a bunch of the other bits. Which is why I’d be supportive of a small shop that released a game for $20-30 every couple years, which was just iteratively improving on those back end components., rather than paying $20 once and getting 5 years of very slow, relatively inconsequential content drops.

    I still have some hope for Light No Fire, though that’s largely based on hoping that Hello Games learned a bunch of lessons in regards to world building / plot progression type stuff from No Man’s Sky. If it turns out to essentially just be a reskinned NMS on a single world, that’ll be real unfortunate.