I’m itching to play something like Cities Skylines, but also something that isn’t just about growing and growing, rather building within certain (spatial?) limitations and/or solving problems or something. I hope this isn’t a contradiction, but I’d also like if it had a bit more focus on individual buildings and livability rather than optimizing car traffic, if that makes any sense. I guess i’m looking for something that is a bit more than just a city sculpting sandbox, but less than a full blown metropolis-society-simulator.


Workers and Resources Soviet Republic is an automation simulator masquerading as a city builder.
I wrote that in a post about my strange relationship with games and media in general in my blog a few weeks ago.
Definitely one of the most distinctly engrossing games I’ve ever played. Seriously. Your cities will be ugly as fuck because it’s genuinely difficult to progress.
Reading your post over again maybe it’s a bit on the extreme side and not what you’re asking for. This is the most extreme city management I’ve ever played. Your sewers have to flow downhill, citizens driving in personal cars is something that happens after like 300 hours, if you sell too much oil too fast you can make oil cheaper on the global market and lose money. I hate it, I’ve wasted my life on it. It’s great I want to play more.
Man, I want to like this game but it runs like ass on my rig.
Really impressive game, but holy shit can it get complicated.
The only city builder I’ve played where you have to purchase the asphalt and the equipment (dump trucks, rollers, etc.) and assign workers to build all roads.
I think you can turn that off to simplify it, but still pretty cool