After millions in NFT sales, the hyped “play to earn” game was effectively dead in weeks.

  • BreakerSwitch@lemmy.world
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    7 hours ago

    I couldn’t stop following this from the moment it was first announced. It looked so incredibly bad. Ignoring that the economics of play to earn don’t work without a steady stream of new rubes players buying in, this looked like the most uninspired, boring idle management game I’d ever seen. It was so clearly the lowest effort rug pull they could manage.

    Can’t wait for Molyneux’s next game