He started with excellent ideas that created some amazing games Fable, Black and White, Dungeon Keeper and then went completely of the fucking rails with ideas that lead nowhere, but some devs from those days seem to have issues with visualising new ideas after exhausting their first one, remember Romero and how he was going to make you his bitch? and then made Daikatana that was his biggest failure and same is with Molyneux they started swinging and then crashed and burned.
What’s funny is, the phrase “Molyneux’s failed legacy” is accurate without this specific game being named “Legacy.”
@GammaGames Imagine putting money into a Molyneux project and expecting to get a functional game out of it, let alone rewards.
Hahaha yeah. Pay to earn? More like pay to learn
(i stole this joke)
It was obvious in hindsight. It was also obvious before and while it was happening.
The article is worth a read, it’s a common enough story that not exactly groundbreaking reporting but I liked how they tied the scam into Molyneux’s next project.
Lemme quote a Minecraft forums post:
Now, I’m going to take an educated guess here and say that Peter Molyneux is probably the developer in question that suggested these things [that Notch should add pets to Minecraft]. It’s right up his ally [SIC - alley].
A couple of things to keep in mind with Molyneux: he has great ideas, but his ideas are often way overly ambitious. This is why his games are constantly very late and way over budget. While he’s brilliant, he also has a tendency to go way off on design tangents that keep his development teams spinning in circles.
This is from 2011. Fifteen years ago, at least professional game designers (like the OP from that quote, FlowerChild) were already aware Molyneux is an “ideas guy”. He pictures huuuuuge, world-changing games that are unfeasible. Couple this with anything related to RL money and guess what, you’ll get people losing money.






