

It is soul-crushing tedious. That’s probably why Lucy is calling it min-maxxing, in any other game this stuff would be seen as a player ruining their own fun, but in Isaac it somehow gets a pass. And it gets worse depending on the speed stat that she mentioned, if it goes down the process becomes even slower.
That is not to say the game is bad, though. It’s surprisingly good for something initially made in Flash.










No problem!
I should have gone deeper on the comparative method, but I didn’t want the wall of text to become even bigger. But it’s basically a task of finding patterns and working with them.
Proto-Human / Proto-World is an interesting case. Serious linguists reject it not because they know it’s false, but because there’s no way to know it at all. The method breaks once you go so far in time, even Proto-Afro-Asiatic (12~18kyo) is barely held together.
Glad you liked it!