Yeah, seems like the problem is that fundamentally it could work by upping the difficulty a smidge making it then meaningfully expensive, but the spread between slowest edge device and high end means it’s impossible to chase that difficulty without screwing over low end device users…
Yeah, seems like the problem is that fundamentally it could work by upping the difficulty a smidge making it then meaningfully expensive, but the spread between slowest edge device and high end means it’s impossible to chase that difficulty without screwing over low end device users…