cm0002@lemy.lol to Gaming@lemmy.zipEnglish · 1 天前Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comexternal-linkmessage-square14fedilinkarrow-up150
arrow-up150external-linkStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comcm0002@lemy.lol to Gaming@lemmy.zipEnglish · 1 天前message-square14fedilink
minus-squareparaphrand@lemmy.worldlinkfedilinkEnglisharrow-up7·1 天前In the past, Bethesda has claimed that their engine allows them to move faster and do more because of their experience with it over the years. I can see them combining that with their audience loving mods, and their embrace of paid mods as why they keep their engine. Makes sense. But it sure does lead to the same sloppy stilted games that haven’t evolved enough to keep up with the times.
minus-squarescholar@lemmy.worldlinkfedilinkEnglisharrow-up1·4 小时前That’s more a writing/quest design problem than an engine problem. Bethesda games could be really fun if the stories were at all worth engaging with.
In the past, Bethesda has claimed that their engine allows them to move faster and do more because of their experience with it over the years.
I can see them combining that with their audience loving mods, and their embrace of paid mods as why they keep their engine.
Makes sense. But it sure does lead to the same sloppy stilted games that haven’t evolved enough to keep up with the times.
That’s more a writing/quest design problem than an engine problem. Bethesda games could be really fun if the stories were at all worth engaging with.