It’s literally the most unstable, buggy, crash-prone piece of software I’ve ever used. I completed the game and got 100% of the cheevos, but it took me about 400% longer than it should have because I was having to relaunch the game every 5-10 minutes (not exaggerating, that’s how often it crashed).
Man, I stopped playing because an update broke my mods and I couldn’t be bothered fixing them at the time. Could’ve been playing safely for the last year.
oh wow. I had played and stopped after hitting a glitch and had not come back yet. to bad.
The original oblivion was bad.
Current Microsoft is bad.
This is not surprising.
There are better games to spend time with.
Classic Bethesda!
🎶 Go ooon take the money 'n run 🎶
People need to remember that Microsoft now owns Bethesda. You need to apply the same “every other version is good” mentality to their releases. So:
- Oblivion - pretty good
- Oblivion Remastered - shite
- Whatever they decide to call the next release of Oblivion - pretty good
Of course, these days I’d just expect the to release Copilot for Oblivion and call it a day.
Reminds me of the Games for Windows Live days.
Stop asking for and buying remakes. It’s always like this.
It’s not always like this tho. There are exceptions and some very well done remastered editions.
The one that surprised me the most was Command & conquer. The amount of love they put in that remastered was such that made me buy an EA game (that one) for the first time since command & conquer tiberium wars.
Under MS and Bethesda IP ownership, we also had Quake remasters by Nightdive Studios and MachineGames, with stellar performance, rich additional content and crossplay. It’s not an undertaking comparable to openworld RPGs I suppose, in it’s assets alone, but that’s on management that should’ve given an according amount of time and resources to do it justice, and to observe what Bethesda does at each stage of production.
It just works 🤷








